11114nam 2200505 450 99650347200331620230406061401.03-031-22298-9(MiAaPQ)EBC7151151(Au-PeEL)EBL7151151(CKB)25510415200041(PPN)268617090(EXLCZ)992551041520004120230406d2022 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierInteractive storytelling 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4-7, 2022, proceedings /Mirjam Vosmeer, Lissa Holloway-Attaway, editorsCham, Switzerland :Springer,[2022]©20221 online resource (714 pages)Lecture notes in computer science ;Volume 13762Print version: Vosmeer, Mirjam Interactive Storytelling Cham : Springer International Publishing AG,c2023 9783031222979 Includes bibliographical references and index.Intro -- Preface -- ARDIN, The Association for Research in Interactive Digital Narratives -- Organization -- Contents -- Applications and Case Studies -- Using Storytelling to Teach Children Biodiversity -- 1 Introduction -- 2 Technological Approaches to Biodiversity Education -- 3 Goal and Hypotheses -- 4 Research Methods -- 4.1 Sample -- 4.2 Procedure -- 4.3 Application -- 4.4 Tailor Information and Species Replay -- 4.5 Measures -- 5 Data Analysis -- 6 Results -- 6.1 H1 - Storytelling -- 6.2 H2 - Agent Embodiment -- 6.3 H3 - Biodiversity Familiarity -- 6.4 H4 - Previous Experience -- 6.5 Pre and Post-questionnaires -- 6.6 Children's Assessment of the Virtual Agent (Robot and Narrator) -- 6.7 Correlations -- 7 Discussion -- 8 Conclusion -- References -- Button Portraits: Embodying Queer History with Interactive Wearable Artifacts -- 1 Introduction -- 2 Related Work -- 2.1 Tangible Narrative and Embodiment -- 2.2 Historical Artifacts and Tangible Narrative -- 2.3 Queer Interactive Narrative and Archives -- 3 Methods -- 3.1 Design Research Methods -- 3.2 Queer Methods -- 4 Narrative and Artifact Design -- 4.1 Engaging the Archive -- 4.2 The Artifacts and Oral Histories -- 4.3 Designing the Experience -- 5 Discussion and Implications: Queering Tangible Narrative -- 5.1 Beyond Narrative Binaries -- 5.2 Beyond Narrative: Queering, Contextualizing, and Embodying the Experience -- 5.3 Queer Methods for Queer Archives -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency -- 1 Introduction -- 2 Background -- 2.1 Interactivity and Agency -- 2.2 Evaluating IDN Experiences -- 2.3 Agency and Transformative Learning -- 3 Research Objectives and Method -- 3.1 Research Questions and Study Design -- 3.2 Questionnaire -- 3.3 The IDN Experience.3.4 Participants -- 4 Analysis and Results -- 4.1 RQ1: IDN and Visitor Experience -- 4.2 RQ2: The Effect of User Perceived Agency on Immersion and Transformation -- 5 Discussion and Conclusions -- References -- Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections -- 1 Introduction -- 2 Related Work -- 3 1906 Atlanta Race Massacre and Its Legacy -- 4 Interactive Narrative Design -- 4.1 Google Earth -- 4.2 Locations -- 4.3 Time -- 4.4 Characters and Their Legacies -- 5 Conclusion and Future Work -- References -- Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design -- 1 Introduction -- 2 Theoretical Background -- 3 Related Work -- 4 Game Design -- 4.1 Action Design -- 4.2 Advisor Design -- 5 Future Work -- 5.1 Evaluation of the Character Model -- 5.2 Extending the Character Model -- 5.3 Refining the User Interface -- References -- A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument -- 1 Introduction -- 2 System Description -- 2.1 Storytelling Goals Tracker -- 2.2 Action Suggestion Generator -- 3 Interaction Examples -- 4 Conclusion -- References -- Social and Cultural Contexts -- Teaching Literary Interactive Digital Narratives in Secondary Education: A French Study -- 1 Theoretical Background -- 1.1 The Stakes Involved in the Teaching of Digital Literature -- 1.2 Digital Literature -- 1.3 Teaching Digital Works: The State of the Art -- 1.4 Introducing a New Object for Study into the Classroom: Defining a Pedagogical Process -- 2 Presentation of Our Research -- 2.1 A Design-Oriented Research Group -- 2.2 Presentation of the Sequences: Works Selected and Levels -- 2.3 Presentation of Data and Research Questions -- 3 Analysis -- 3.1 The Introduction of Digital Works -- 3.2 What is Taught Through the Reading of Digital Works?.3.3 Text Analysis: Questions Around the Choice of Pedagogical Methods and Progressivity in Pupils' Appropriation of the Text -- 3.4 The Writing Practices Developed in the Sequences -- References -- Communication Features Facilitating Appreciation of Cultural Heritage Values for IDN -- 1 Introduction -- 2 Importance of Values in Cultural Heritage Conservation and Communication -- 3 Analysis of Case Studies -- 4 Identifying the Communication Features Facilitating Appreciation of CH Values -- 5 Conclusion -- References -- Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content -- 1 Introduction -- 2 Related Work -- 3 Co-design Workshop on Assisted Storytelling -- 3.1 Method -- 3.2 Participants -- 3.3 Analysis -- 4 Diffractive Reflections on the Participants Storytelling Process -- 4.1 Participant 1 (P1) -- 4.2 Participant 2 (P2) -- 4.3 Participant 3 (P3) -- 4.4 Participant 4 (P4) -- 4.5 Participant 5 (P5) -- 4.6 Findings -- 5 Design and Implementation -- 6 Conclusion and Future Work -- References -- Planner Systems for Historical Justice? A Case Study of a People's History of Lebanon -- 1 Historical Justice in Digital Media Projects -- 2 Early Influential Projects -- 3 We Are History: A People's History of Lebanon -- 3.1 Description -- 3.2 Context of Conversations About History in Lebanon -- 3.3 Description of Planner System -- 3.4 Discussion of Planner System in Relation to Historical Justice -- 4 A Theory of Dialogue Aesthetics -- 5 Conclusion -- References -- Embodied Locative Storytelling of African American Histories -- 1 Introduction -- 1.1 Problem Area: History of the Site -- 1.2 Related Work -- 1.3 Approach -- 1.4 Cultural Probe -- 2 Oakland Project Design -- 2.1 Locative Narrative Design -- 2.2 Designing the Dress -- 2.3 Designing the Props and Narrative Integration -- 3 Evaluation.3.1 Study Design -- 3.2 Study Results -- 3.3 Discussion -- 4 Outlook -- References -- Towards a Decolonial Framework for IDN -- 1 Introduction -- 2 Decolonial Thinking Workshop -- 3 Applying Decolonial Thinking in IDN Design: Use Cases -- 3.1 Case 1. Living Colors: A Game About Afro-Identity -- 3.2 Case 2. When the Rivers Were Trails -- 3.3 Case 3. Holy Fire -- 4 Towards a Decolonial Framework -- 4.1 Researchers Positionality/Self Disclosure Statement -- 5 Conclusion -- References -- Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites -- 1 Introduction -- 2 Black Feminist Technopractice -- 3 Historic Research -- 4 Agency -- 4.1 Cultural Shifts Impact on Agency -- 5 Conclusion -- References -- Interactive Narrative Design -- Dramatic Situations for Emergent Narrative System Authorship -- 1 Authoring Heuristics for Emergent Narrative Systems -- 2 Dramatic Situations for Emergent Narrative -- 2.1 Sequence-Independent/Sequence-Productive -- 2.2 Character-Independent/Character-Productive -- 2.3 Tellable and Eventful -- 3 Implementation and Documentation Methodology -- 4 Emergent Stories -- 4.1 Valentel Lanuit, Rowdy Drunkard and Master Manipulator -- 4.2 Ocith Leverre, Who Could not Live up to His MOTHEr's Reputation -- 4.3 Noëlalis Froidmerde, She Who Lives by the Sword… -- 5 Discussion -- 6 Conclusion -- References -- "It's Fun not to Know": The Role of Uncertainty in Text-Based Online Collaborative Storytelling -- 1 Introduction -- 2 Related Work -- 2.1 Improvisation and Coordination -- 2.2 Computer-Mediated Collaborative Storytelling -- 3 Research Problem -- 4 Method -- 4.1 Materials -- 4.2 Protocol -- 4.3 Data Collection and Analysis -- 5 Results -- 5.1 Implicit Coordination Without the Backchannel -- 5.2 Use of the Backchannel for Coordination -- 5.3 Varying Degrees of Cognitive Consensus -- 6 Discussion -- 7 Conclusion.References -- What Inspires Retellings - A Study of the Game Genshin Impact -- 1 Introduction -- 2 Background -- 2.1 Retellings and Fandom -- 2.2 Fanwork Popularity Across Different Games -- 2.3 Genshin Impact -- 3 The Study -- 3.1 The Questionnaire -- 3.2 Results from Questionnaire -- 3.3 The Interviews -- 3.4 Ethical Aspects -- 3.5 Making Sense of What Was Said in the Interviews -- 4 Discussion -- 5 Conclusion -- References -- Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study -- 1 Introduction -- 2 Background -- 2.1 Spatial Analysis -- 2.2 Locative Media Tools -- 2.3 Spatial Analysis and AR/VR -- 3 Story CreatAR Workflow and Features -- 3.1 Workflow -- 3.2 Features -- 4 Methodology -- 4.1 Population -- 4.2 Study Design -- 4.3 Data Collection and Analysis -- 5 Results -- 5.1 Events -- 5.2 Space and Placement -- 6 Discussion -- 6.1 Spatial Analysis Insights -- 6.2 Limitations -- 7 Conclusion -- References -- Select the Unexpected: A Statistical Heuristic for Story Sifting -- 1 Introduction -- 2 Background -- 2.1 Story Sifting -- 2.2 Toward Sifting Heuristics -- 3 Pattern-Based Story Sifting -- 4 Our Heuristic: Prefer Matches with Unusual Properties -- 5 Evaluation -- 5.1 Comparison with Random Baseline -- 5.2 Cherry-Picked Successes -- 5.3 Generalizing Arson-Revenge -- 6 Discussion -- 6.1 Considerations for Sifting Heuristic Design -- 6.2 Limitations and Future Work -- 7 Conclusion -- References -- An Investigation on the Usability of Socio-cultural Features for the Authoring Support During the Development of Interactive Discourse Environments (IDE) -- 1 Introduction -- 2 Related Work -- 2.1 Agency -- 2.2 Belief Systems -- 2.3 Discourse Psychology -- 2.4 Authoring and Tools -- 3 Approach -- 3.1 Prototype -- 3.2 Experiment Structure -- 4 Results -- 4.1 Participant Demographics -- 4.2 Data Analysis Methods.4.3 General Analysis.Lecture notes in computer science ;Volume 13762.Interactive multimediaCongressesInteractive multimedia006.7Vosmeer MirjamHolloway-Attaway LissaMiAaPQMiAaPQMiAaPQBOOK996503472003316Interactive Storytelling2994685UNISA05406oam 2200637I 450 991077952780332120230126203336.01-351-27998-X1-351-27999-81-351-28000-71-909493-80-510.4324/9781351280006 (CKB)2550000001040366(EBL)1741623(SSID)ssj0000819611(PQKBManifestationID)11525987(PQKBTitleCode)TC0000819611(PQKBWorkID)10856900(PQKB)10165732(MiAaPQ)EBC1741623(Au-PeEL)EBL1741623(CaPaEBR)ebr10650150(OCoLC)887499093(OCoLC)1004351690(EXLCZ)99255000000104036620180706d2017 uy 0engurcn|||||||||txtccrCorporate Responses to Climate Change Achieving Emissions Reductions through Regulation, Self-regulation and Economic Incentives /Rory SullivanFirst edition.London :Taylor and Francis,2017.1 online resource (366 p.)Description based upon print version of record.1-906093-08-3 Includes bibliographical references and index.pt. I. Introduction -- pt. II. Public policy : regulation, economic incentives and voluntary programmes -- pt. III. Non-state actors and their influence on corporate climate change performance -- pt. IV. Corporate responses and case studies -- pt. V. Closing sections."Given the scale of the greenhouse gas emissions reductions that are seen as necessary to avert the worst effects of climate change, policy action is likely to result in a complete reshaping of the world economy. The consequences are not confined to 'obvious' sectors such as power generation, transport and heavy industry; virtually every company's activities, business models and strategies will need to be completely rethought. In addition, beyond their core business activities, companies have the potential to make important contributions to reducing greenhouse gas emissions through the allocation of capital, through innovation and the development of new technologies, and through their influence on the actions taken by governments on climate change.Corporate Responses to Climate Change has been written at a crucial point in the climate change debate, with the issue now central to economic and energy policy in many countries. The book analyses current business practice and performance on climate change, in the light of the dramatic changes in the regulatory and policy environment over the last five years. More specifically, it examines how climate change-related policy development and implementation have influenced corporate performance, with the objective of using this information to consider how the next stage of climate change policy (regulation, incentives, voluntary initiatives)may be designed and implemented in a manner that delivers the real and substantial reductions in greenhouse gas emissions that will be required in a timely manner, while also addressing the inevitable dilemmas at the heart of climate change policy (e.g. how are concerns such as energy security to be squared with the need for drastic reductions in greenhouse gas emissions? Can economic growth be reconciled with greenhouse gas emissions? Can emissions reductions be delivered in an economically efficient manner?).The book focuses primarily on two areas. First, how have companies actually responded to the emerging regulatory framework and the growing political and broader public interest in climate change? Have companies reduced their greenhouse gas emissions and by how much? Have companies already started to position themselves for the transition to a low-carbon economy? Does corporate self-regulation)unilateral commitments and collective voluntary approaches)represent an appropriate response to the threat presented by climate change? What are the barriers to further action? Second, the book examines what the key drivers for corporate action on climate change have been: regulation, stakeholder pressure, investor pressure. Which policy instruments have been effective, which have not, and why? How have company actions influenced the strength of these pressures? Corporate Responses to Climate Change is a state-of-the-art analysis of corporate action on climate change and will be essential reading for businesses, policy-makers, academics, NGOs, investors and all those interested in how the business sector is and should be dealing with the most serious environmental threat faced by our planet."--Provided by publisher.Greenhouse gas mitigationWaste minimizationClimatic changesEffect of human beings onSocial responsibility of businessGreenhouse gas mitigation.Waste minimization.Climatic changesEffect of human beings on.Social responsibility of business.363.738746Sullivan Rory505215FlBoTFGFlBoTFGBOOK9910779527803321Corporate Responses to Climate Change3764205UNINA00969nam0 2200301 450 991088709660332120240930151535.0978-88-6700-832-220240930d2022----km y0itay50 baitagerIT 001yyInvecchiando si imparail tuo cervello apprende per tutta la vitaManfred Spitzer, Norbert Herschkowitztraduzione di Giuliana MancusoMilanoCorbaccio2022157 p.21 cm<<I >>libri del benessere2001Wie wir denken und lernen4236318ApprendimentoProcessi cognitivi153.1522itaSpitzer,Manfred839884Herschkowitz,Norbert1769046ITUNINAREICATUNIMARCBK9910887096603321153.15 SPI 112120BFSBFSWie wir denken und lernen4236318UNINA