05694nam 22009255 450 99649656300331620231019180952.03-8394-6264-910.1515/9783839462645(CKB)5680000000278607(DE-B1597)625596(DE-B1597)9783839462645(OCoLC)1349351501(MiAaPQ)EBC30469300(Au-PeEL)EBL30469300(EXLCZ)99568000000027860720221107h20222022 fg engur||#||||||||txtrdacontentcrdamediacrrdacarrierMental Health | Atmospheres | Video Games New Directions in Game Research II /ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez IgarzábalFirst edition.Bielefeld :transcript Verlag,[2022]©20221 online resource (262 pages)Bild und Bit ;15.Frontmatter --Table of Contents --Preface --Acknowledgments --Mental Health --Play, Games, Mental Health --Gaming Disorder – a “lousy” and “meaningless” label --Protecting the Youth by Controlling the Ludic --Mindspaces --Reclaiming Agency --Digital Fictions: Towards Designing Narrative Driven Games as Therapy --Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults --Mental Health of Twitch Streamers During COVID-19 --The End is Never The End is Never The End --Atmospheres --Introduction: Slow Play --Cool Games, Cool Japan --“Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games --I Don’t Feel at Home in this Game Anymore --Generative Atmospheres --Sounding the Atmosphere --Systemically Implied Atmospheres --Conclusion: Toward an Atmospherology of Digital Games --ContributorsGaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.Bild und Bit.Social sciencesMass mediaAmbience.Atmosphere.Computer Games.Media Aesthetics.Media Studies.Media.Medicine.Mental Health.Play.Popular Culture.Social sciences.Mass media.Aguilar Rodríguez Jimenactbhttps://id.loc.gov/vocabulary/relators/ctbAguilar Rodríguez Jimenaedthttp://id.loc.gov/vocabulary/relators/edtAller Katjactbhttps://id.loc.gov/vocabulary/relators/ctbAlvarez Igarzábal Federicoctbhttps://id.loc.gov/vocabulary/relators/ctbAlvarez Igarzábal Federicoedthttp://id.loc.gov/vocabulary/relators/edtAugusto Bordini Rogérioctbhttps://id.loc.gov/vocabulary/relators/ctbBühler Nilsctbhttps://id.loc.gov/vocabulary/relators/ctbDebus Michael S.ctbhttps://id.loc.gov/vocabulary/relators/ctbDebus Michael S.edthttp://id.loc.gov/vocabulary/relators/edtDunlap Kellictbhttps://id.loc.gov/vocabulary/relators/ctbFizek Soniactbhttps://id.loc.gov/vocabulary/relators/ctbFreyermuth Gundolf S.ctbhttps://id.loc.gov/vocabulary/relators/ctbJung Johansen Jonathanctbhttps://id.loc.gov/vocabulary/relators/ctbKorn Oliverctbhttps://id.loc.gov/vocabulary/relators/ctbLeichter Magdalenactbhttps://id.loc.gov/vocabulary/relators/ctbLundedal Nielsen Rune Kristianctbhttps://id.loc.gov/vocabulary/relators/ctbMaughan Curtis L.ctbhttps://id.loc.gov/vocabulary/relators/ctbMaughan Curtis L.edthttp://id.loc.gov/vocabulary/relators/edtNguyen Anh-Thuctbhttps://id.loc.gov/vocabulary/relators/ctbNickel Vadimctbhttps://id.loc.gov/vocabulary/relators/ctbPanic-Cidic Natalictbhttps://id.loc.gov/vocabulary/relators/ctbRedecker Björnctbhttps://id.loc.gov/vocabulary/relators/ctbSong Su-Jinctbhttps://id.loc.gov/vocabulary/relators/ctbSong Su-Jinedthttp://id.loc.gov/vocabulary/relators/edtVozaru Mirunactbhttps://id.loc.gov/vocabulary/relators/ctbVozaru Mirunaedthttp://id.loc.gov/vocabulary/relators/edtZimmermann Felixctbhttps://id.loc.gov/vocabulary/relators/ctbZimmermann Felixedthttp://id.loc.gov/vocabulary/relators/edtBMBF Fördervorhaben 16TOA002fndhttp://id.loc.gov/vocabulary/relators/fndDE-B1597DE-B1597BOOK996496563003316Mental Health | Atmospheres | Video Games2965532UNISA