00894cam0-22003251i-450-99000741529040332120140414095643.088-04-47491-2000741529FED01000741529(Aleph)000741529FED0100074152920030416d2000----km-y0itay50------baitaITy-------001yy<<L'>>atlante criminalevita scriteriata di Cesare LombrosoLuigi GuarnieriMilanoMondadori2000273 p.23 cmScrittori italiani e stranieri364.092FIGuarnieri,Luigi179270ITUNINARICAUNIMARCBK9900074152904033215,3-1553104DSPCP5,3-155(bis)DSPCPDSPCPAtlante criminale677058UNINA05312oam 2200709M 450 991046468780332120200324081336.01-315-21717-11-62870-684-81-4398-6016-5(CKB)3460000000080685(EBL)893007(OCoLC)787843391(SSID)ssj0000651223(PQKBManifestationID)11388950(PQKBTitleCode)TC0000651223(PQKBWorkID)10622651(PQKB)10106763(MiAaPQ)EBC893007(Au-PeEL)EBL893007(CaPaEBR)ebr10552109(CaONFJC)MIL584755(OCoLC)1011125480(OCoLC-P)1011125480(FlBoTFG)9781315217178(EXLCZ)99346000000008068520171110d2017 uy 0engurcn|||||||||txtccrHandbook of Nanoscience, Engineering, and Technology /edited by William A. Goddard, III, Donald W. Brenner, Sergey E. Lyshevski, Gerald J. Iafrate3rd ed.Boca Raton, FL :CRC Press,2017.1 online resource (1075 p.)Electrical Engineering HandbookDescription based upon print version of record.1-138-07462-4 1-4398-6015-7 Includes bibliographical references.Front Cover; Contents; Preface; Acknowledgments; Editors; Contributors; Chapter 2: Room at the Bottom, Plenty of Tyranny at the Top; Chapter 4: Nanomagnet Logic; Chapter 5: Quantum Transport at Nanoscale; Chapter 6: Spontaneous Emission of Bloch Oscillation Radiation in the Terahertz Regime; Chapter 7: Molecular and Biomolecular Processing: Solutions, Directions, and Prospects; Chapter 11: Nanoparticle Manipulation by Electrostatic Forces; Chapter 12: Biological- and Chemical-Mediated Self-Assembly of Artificial Micro- and Nanostructures; Chapter 13: Introduction to NanomanufacturingChapter 15: Carbon NanotubesChapter 17: Design and Applications of Photonic Crystals; Chapter 18: Carbon Nanostructures and Nanocomposites; Chapter 19: Thermal Transport in Nanostructured Materials; Chapter 20: Electron Optics in Graphene; Chapter 21: Electromagnetic Metamaterials as Artificial Composite Structures; Chapter 22: Bulk Nanostructured Materials; Chapter 23: Nanostructured Materials for Energy Storage Devices; Chapter 24: High-Density Nanoenergetic Gas Generators; Chapter 25: Photovoltaic FundamentalsChapter 26: Nanodiamond Particles: Properties and Perspectives for BioapplicationsChapter 27: Error-Tolerant Digital Microfluidic Lab-on-Chip; Chapter 28: Ion Pore Formation in Membranes due to Complex Interactions between Lipids and Antimicrobial Peptides or Biomolecules; Chapter 29: Multiscale, Multiparadigm Modeling for Nanosystems Characterization and Design; Chapter 30: Quasiparticle Tunneling in Neurotransmitter Release; Chapter 31: DNA-Directed Assembly of Multicomponent Single-Walled Carbon Nanotube Devices; Chapter 32: DNA Crystals, Constructs, and Devices; Back Cover"In his 1959 address, "There is Plenty of Room at the Bottom," Richard P. Feynman speculated about manipulating materials atom by atom and challenged the technical community "to find ways of manipulating and controlling things on a small scale." This visionary challenge has now become a reality, with recent advances enabling atomistic-level tailoring and control of materials. Exemplifying Feynman's vision, Handbook of Nanoscience, Engineering, and Technology, Third Edition continues to explore innovative nanoscience, engineering, and technology areas. Along with updating all chapters, this third edition extends the coverage of emerging nano areas even further. Two entirely new sections on energy and biology cover nanomaterials for energy storage devices, photovoltaics, DNA devices and assembly, digital microfluidic lab-on-a-chip, and much more. This edition also includes new chapters on nanomagnet logic, quantum transport at the nanoscale, terahertz emission from Bloch oscillator systems, molecular logic, electronic optics in graphene, and electromagnetic metamaterials. With contributions from top scientists and researchers from around the globe, this color handbook presents a unified, up-to-date account of the most promising technologies and developments in the nano field. It sets the stage for the next revolution of nanoscale manufacturing--where scalable technologies are used to manufacture large numbers of devices with complex functionalities."--Provided by publisher.Electrical engineering handbook series.NanotechnologyHandbooks, manuals, etcNanoscienceElectronic books.NanotechnologyNanoscience.620/.5Goddard William A.III,1937-944574Brenner Donald W.Lyshevski Sergey EdwardIafrate G. J.OCoLC-POCoLC-PBOOK9910464687803321Handbook of Nanoscience, Engineering, and Technology2132236UNINA04009nam 2200649 450 99646634590331620211008125416.03-540-89220-610.1007/978-3-540-89220-5(CKB)1000000000545858(SSID)ssj0000319052(PQKBManifestationID)11240682(PQKBTitleCode)TC0000319052(PQKBWorkID)10337231(PQKB)10894662(DE-He213)978-3-540-89220-5(MiAaPQ)EBC3063642(MiAaPQ)EBC6511641(Au-PeEL)EBL6511641(OCoLC)304563680(PPN)130186066(EXLCZ)99100000000054585820211008d2008 uy 0engurnn|008mamaatxtccrMotion in games first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers /Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)1st ed. 2008.Berlin, Germany ;New York, New York :Springer,[2008]©20081 online resource (IX, 257 p.) Image Processing, Computer Vision, Pattern Recognition, and Graphics ;5277Includes index.3-540-89219-2 Includes bibliographical references and index.Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;5277Computer gamesProgrammingCongressesComputer gamesDesignCongressesMotionComputer simulationCongressesComputer gamesProgrammingComputer gamesDesignMotionComputer simulation794.81Overmars Mark H.1958-Kamphuis ArnoEgges ArjanMiAaPQMiAaPQMiAaPQBOOK996466345903316Motion in Games773786UNISA