01194nam--2200397---450-99000112281020331620090528115715.084-344-3231-5000112281USA01000112281(ALEPH)000112281USA0100011228120030110d2003----km-y0enga50------baspaESy|||z|||001yyTras la justiciauna introducción al derecho y al razonamiento jurídicoManuel AtienzaBarcelonaAriel2003XII, 265 p.21 cmAriel derecho2001Ariel derechoFilosofia del dirittoLogica e diritto340.1ATIENZA,Manuel285133ITSalbcISBD990001122810203316XXII.1.B 62 (IG XIX 357)35056 GXXII.1.B 62 (IG XIX)00095557BK00095557MARIA1020030110USA010942CHIARA9020030408USA010946PATRY9020040406USA011717RSIAV29020090528USA011157Tras la justicia758881UNISA08948nam 22008415 450 99646631240331620200704053817.03-642-10643-910.1007/978-3-642-10643-9(CKB)1000000000804434(SSID)ssj0000355535(PQKBManifestationID)11258229(PQKBTitleCode)TC0000355535(PQKBWorkID)10340752(PQKB)11239328(DE-He213)978-3-642-10643-9(MiAaPQ)EBC3064865(PPN)139962956(EXLCZ)99100000000080443420100301d2009 u| 0engurnn|008mamaatxtccrInteractive Storytelling[electronic resource] Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings /edited by Ido A Iurgel, Nelson Zagalo, Paolo Petta1st ed. 2009.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2009.1 online resource (XV, 360 p.) Information Systems and Applications, incl. Internet/Web, and HCI ;5915Bibliographic Level Mode of Issuance: Monograph3-642-10642-0 Invited Perspectives on Interactive Digital Storytelling -- Supporting Storytelling in a Programming Environment for Middle School Children -- Purple Rose of Cairo in Reverse -- The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling -- The IRIS Network of Excellence: Future Directions in Interactive Storytelling -- Evaluation, Experiencing, and Case Studies -- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project -- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension -- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience -- Turbulence – A User Study of a Hypernarrative Interactive Movie -- Authoring Tools and the Creation Process -- Authoring Issues beyond Tools -- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? -- Interactive Storytelling System Using Recycle-Based Story Knowledge -- Emohawk: Searching for a “Good” Emergent Narrative -- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting -- Games and Story -- Designing Storytelling Games That Encourage Narrative Play -- Table-Top Gaming Narratology for Digital Interactive Storytelling -- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames -- The Good, the Bad and the Ugly: Short Stories in Short Game Play -- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice -- Theoretical Perspectives -- Narrative Development in Improvisational Theatre -- The Narrative-Communication Structure in Interactive Narrative Works -- Traumaculture and Telepathetic Cyber Fiction -- Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic -- Exaggerated Claims for Interactive Stories -- Tools, Applications and Frameworks -- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives -- Playing Sub-stories from Complex Movies -- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation -- Narrative Control and Drama Management -- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative -- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints -- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game -- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users -- Approaching Novel Perspectives and Experiences -- Bridging Media with the Help of Players -- To Be or Not to Be: Towards Stateless Interactive Drama -- Conceiving Interactive Story Events -- Interactive Narration within Audio Augmented Realities -- Posters -- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters -- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity -- A Computational Model of Emotional Response to Stories -- Adaptivity in Game-Based Learning: A New Perspective on Story -- Digital Video and Interactivity -- Demonstrations -- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling -- An Interactive Film Demonstration: Crossed Lines -- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design -- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites -- The Third Woman -- Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party -- Workshops -- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps -- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity -- Hands-on Interactive Storytelling Techniques -- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 -- Workshop on Authoring Methods and Conception in Interactive Storytelling.The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.Information Systems and Applications, incl. Internet/Web, and HCI ;5915Application softwareEducation—Data processingNatural language processing (Computer science)ArtsMultimedia systems User interfaces (Computer systems)Computer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Natural Language Processing (NLP)https://scigraph.springernature.com/ontologies/product-market-codes/I21040Artshttps://scigraph.springernature.com/ontologies/product-market-codes/416000Media Designhttps://scigraph.springernature.com/ontologies/product-market-codes/I25004User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Guimarães (2009)swdKongress.swdApplication software.Education—Data processing.Natural language processing (Computer science).Arts.Multimedia systems .User interfaces (Computer systems).Computer Appl. in Arts and Humanities.Computers and Education.Natural Language Processing (NLP).Arts.Media Design.User Interfaces and Human Computer Interaction.004n/aDAT 610fstubDAT 758fstubSS 4800rvkIurgel Ido Aedthttp://id.loc.gov/vocabulary/relators/edtZagalo Nelsonedthttp://id.loc.gov/vocabulary/relators/edtPetta Paoloedthttp://id.loc.gov/vocabulary/relators/edtJoint International Conference on Interactive Digital StorytellingBOOK996466312403316Interactive Storytelling773732UNISA00937nam a2200241 i 450099100037874970753620020506125821.0010104s1944 ||| ||| | ||| b10691686-39ule_instEXGIL144518ExLBiblioteca InterfacoltàitaKalinka, Ernst230399Tituli Lyciae :linguis graeca et latina conscripti. Fasc. 3., Regiones montanae a Valle Xanthi fluminis ad Oram Orientalem /enaravit Ernestus Kalinka1944P. 366-433 :ill.Tituli Asiae Minoris ;2.3.b1069168623-02-1728-06-02991000378749707536LE002 411.7 TITLE002 Bibl. III H 5/002,III12002000415042le002V. 2.3-E0.00-l- 00000.i1078582628-06-02Tituli Lyciae908428UNISALENTOle00201-01-01ma -engxx 0101301nam a2200313 i 450099100212308970753620020507160358.0000428s1986 it ||| | ita 8814007756b11611996-39ule_instLE02730888ExLDip.to Studi Giuridiciita346.45045AM-XI/AComitato regionale notarile lombardo267622Norme in materia di controllo dell'attività urbanistico-edilizia :Legge 28 febbraio 1985, n. 47 /Comitato regionale notarile lombardoMilano :A. Giuffrè,1986348 p. ;24 cm.Giornate di studio. Comitato regionale notarile lombardo ;4Basato sugli atti di un convegno tenuto a Bergamo nel 1985Concessione edilizia in sanatoriaLegislazioneEdilizia - AbusiLegislazioneUrbanisticaLegislazione.b1161199601-03-1702-07-02991002123089707536LE027 AM-XI/A 391LE027I-2153le027-E0.00-l- 00000.i1182671x02-07-02Norme in materia di controllo dell'attività urbanistico-edilizia897159UNISALENTOle02701-01-00ma -itait 01