04022nam 22008055 450 99646615830331620230406002856.03-540-32489-510.1007/11674399(CKB)1000000000232825(SSID)ssj0000316935(PQKBManifestationID)11225855(PQKBTitleCode)TC0000316935(PQKBWorkID)10288010(PQKB)10955218(DE-He213)978-3-540-32489-8(MiAaPQ)EBC3067586(PPN)123131588(EXLCZ)99100000000023282520100417d2006 u| 0engurnn#008mamaatxtccrComputers and Games[electronic resource] 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /edited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu1st ed. 2006.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2006.1 online resource (XIV, 334 p.)Theoretical Computer Science and General Issues,2512-2029 ;3846Bibliographic Level Mode of Issuance: Monograph3-540-32488-7 Includes bibliographical references and index.Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.Theoretical Computer Science and General Issues,2512-2029 ;3846Computer scienceComputer science—MathematicsDiscrete mathematicsNumerical analysisMathematical statisticsArtificial intelligenceAlgorithmsComputer ScienceDiscrete Mathematics in Computer ScienceNumerical AnalysisProbability and Statistics in Computer ScienceArtificial IntelligenceAlgorithmsComputer science.Computer science—Mathematics.Discrete mathematics.Numerical analysis.Mathematical statistics.Artificial intelligence.Algorithms.Computer Science.Discrete Mathematics in Computer Science.Numerical Analysis.Probability and Statistics in Computer Science.Artificial Intelligence.Algorithms.000Herik H. Jaap van denedthttp://id.loc.gov/vocabulary/relators/edtBjörnsson Yngviedthttp://id.loc.gov/vocabulary/relators/edtNetanyahu Nathan Sedthttp://id.loc.gov/vocabulary/relators/edtCG 2004BOOK996466158303316Computers and Games772747UNISA