04458nam 2200649 a 450 99646606720331620240613215729.03-642-18452-910.1007/978-3-642-18452-9(CKB)2670000000064771(SSID)ssj0000476788(PQKBManifestationID)11295628(PQKBTitleCode)TC0000476788(PQKBWorkID)10480281(PQKB)10726171(DE-He213)978-3-642-18452-9(MiAaPQ)EBC3066357(Au-PeEL)EBL3066357(CaPaEBR)ebr10444148(OCoLC)935288680(BIP)037161939(PPN)149906358(EXLCZ)99267000000006477120101216d2011 uy 0engurnn#008mamaatxtccrTransactions on edutainmentV /Zhigeng Pan ... [et al.] (eds.)1st ed.New York Springer20111 online resource (X, 271 p.)Lecture notes in computer science,0302-9743 ;6530Transactions on edutainment,1867-7207Bibliographic Level Mode of Issuance: Monograph3-642-18451-0 Includes bibliographical references and index.Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System --  Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace–Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.Lecture notes in computer science ;6530.Computer-assisted instructionVideo gamesEducational gamesComputer-assisted instruction.Video games.Educational games.005.4374.019Pan Zhigeng1965-1220967MiAaPQMiAaPQMiAaPQBOOK996466067203316Transactions on edutainment3422354UNISA