04170nam 22007815 450 99646603070331620200701061101.03-642-40790-010.1007/978-3-642-40790-1(CKB)3710000000015946(SSID)ssj0000988274(PQKBManifestationID)11619339(PQKBTitleCode)TC0000988274(PQKBWorkID)10952239(PQKB)11537479(DE-He213)978-3-642-40790-1(MiAaPQ)EBC3093536(PPN)172430003(EXLCZ)99371000000001594620130819d2013 u| 0engurnn|008mamaatxtccrSerious Games Development and Applications[electronic resource] 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings /edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge1st ed. 2013.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2013.1 online resource (XII, 321 p. 120 illus.) Image Processing, Computer Vision, Pattern Recognition, and Graphics ;8101Bibliographic Level Mode of Issuance: Monograph3-642-40789-7 Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;8101Personal computersEducation—Data processingArtificial intelligenceApplication softwareUser interfaces (Computer systems)Computers and civilizationPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computers and Societyhttps://scigraph.springernature.com/ontologies/product-market-codes/I24040Personal computers.Education—Data processing.Artificial intelligence.Application software.User interfaces (Computer systems).Computers and civilization.Personal Computing.Computers and Education.Artificial Intelligence.Information Systems Applications (incl. Internet).User Interfaces and Human Computer Interaction.Computers and Society.004.16Ma Minhuaedthttp://id.loc.gov/vocabulary/relators/edtFradinho Oliveira Manueledthttp://id.loc.gov/vocabulary/relators/edtPetersen Sobahedthttp://id.loc.gov/vocabulary/relators/edtBaalsrud Hauge Jannickeedthttp://id.loc.gov/vocabulary/relators/edtBOOK996466030703316Serious Games Development and Applications2829951UNISA