07734nam 22008535 450 99646594390331620200701033951.03-642-23834-310.1007/978-3-642-23834-5(CKB)3360000000365776(SSID)ssj0000666349(PQKBManifestationID)11402359(PQKBTitleCode)TC0000666349(PQKBWorkID)10673365(PQKB)11509653(DE-He213)978-3-642-23834-5(MiAaPQ)EBC6302578(MiAaPQ)EBC5592476(Au-PeEL)EBL5592476(OCoLC)1066186224(PPN)204533368(PPN)159084806(EXLCZ)99336000000036577620120217d2011 u| 0engurnn|008mamaatxtccrSerious Games Development and Applications[electronic resource] Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings /edited by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira1st ed. 2011.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2011.1 online resource (X, 147 p. 50 illus., 33 illus. in color.) Image Processing, Computer Vision, Pattern Recognition, and Graphics ;6944Bibliographic Level Mode of Issuance: Monograph3-642-23833-5 Includes bibliographical references and index.Intro -- Title -- Preface -- Organization -- Table of Contents -- Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments -- Introduction -- Eye Tracking Technologies for Virtual Reality Applications -- Depth-of-Field Rendering in Virtual Environments -- Gaze-Dependent Depth-of-Field Rendering -- Experimental Evaluation -- Participants -- Stimuli -- Experimental Procedure -- Results -- Discussion -- Conclusions and Future Work -- References -- Personalized Storytelling for Educational Computer Games -- Introduction -- Interactive Storytelling in Educational Settings -- An Adaptive, Educational Story Model -- Conclusions -- References -- Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity -- Introduction -- Collaborative Learning -- Collaborative GBL -- Challenges of Collaborative GBL -- Knowledge Group Awareness Support in Collaborative GBL -- Description of the Collaborative KGA Tools -- Research Questions and Hypotheses -- Method -- General Research Design -- Game Design -- Game Play -- Methodology -- Participants -- Results -- Discussion -- References -- Virtual Location-Based Indoor Guide -- Introduction -- Previous Work -- Methodology -- 3D Environment Application -- Calibration -- Localization -- Alternative Data Sources -- Results -- Conclusions and Future Work -- References -- What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games -- Introduction -- Method -- Procedure -- Learning Assessment -- Post-Study Interviews -- Materials -- vLeader -- Activity Sheets -- Written Assessment Test -- Results -- Student Involvement -- Written Assessment -- In-Depth Interviews -- Discussion and Conclusion -- References -- Serious Game for Introductory Programming -- Introduction -- Related Works.The Mechanics -- Project Specification -- Proposed Core Mechanics -- The Implementation -- Server Package -- Client Package -- DOMjudge Package -- Tools Used -- Conclusions and Future Work -- References -- Game Design Evaluation Study for Student Integration -- Introduction -- Related Work -- Game Concept - Ideas and Requirements -- Game Concept - Design -- Proposed Game Levels -- Evaluation -- Conclusions and Future Work -- References -- Towards a Serious Game for Portuguese Learning -- Introduction -- REAP.PT -- Serious Gaming for Language Learning -- Our Approach -- Game Plan -- TARGET Platform -- Architecture -- Exercise Description -- Conclusions and Future Work -- References -- Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation? -- Introduction -- Serious Games: Is What Is Beautiful, Good? -- Our Contribution: Attempting to Take Part of the Solution -- CARP-VR Architecture -- CARP-VR Player -- CARP-VR Editor -- Database -- Rehabilitation Environments -- Usability Testing -- Study 1 -- Study 2 -- Study 3 -- Conclusion -- References -- A Cloud Observational Learning System of Art Education via E-Learning in Taiwan -- Introduction -- Observational Learning -- Cloud Computing -- Painting Expression Ability -- Methodology -- Results and Discussion -- System Design -- Learning Performance -- References -- The Use of Integrative Framework to Support the Development of Competences -- Introduction -- Integrative Framework -- Knowledge Ecology -- Experience Management -- Cognitive Management -- Threshold Concepts -- Social Learning Communities -- TARGET Platform Overview -- The Duality of Individual and Social Learning -- The TARGET Learning Process -- Conclusions -- References -- A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism -- Introduction -- Initial Research.Stage 1 of Investigation -- Stage 2 of Investigation -- Stage 3 of Investigation -- Game Concept -- Comparison of Applications for Autism -- Design Test -- Summary of Project -- References -- Ordsall Hall in Manchester: A Creative Game for Heritage Studies -- Motivation -- Serious, Educational or Creative? -- Knowledge Space -- References -- Author Index.This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal, in September 2011.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;6944Computer graphicsOptical data processingArtificial intelligenceEducation—Data processingApplication softwareComputer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Image Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Computer graphics.Optical data processing.Artificial intelligence.Education—Data processing.Application software.Computer Graphics.Image Processing and Computer Vision.Artificial Intelligence.Computers and Education.Information Systems Applications (incl. Internet).006.7Ma Minhuaedthttp://id.loc.gov/vocabulary/relators/edtFradinho Oliveira Manueledthttp://id.loc.gov/vocabulary/relators/edtMadeiras Pereira Joaoedthttp://id.loc.gov/vocabulary/relators/edtSGDA 2011MiAaPQMiAaPQMiAaPQBOOK996465943903316Serious Games Development and Applications2829951UNISA01341nam0 22003011i 450 UON0052419120240419120259.62720240419d1968 |0itac50 baitaIT|||| |||||Aspetti della "Nuova Oggettivita"Munchen, Juni-10 sept. 1968, Roma, giugno-10 sett. 1968Firenze : Centro Di1968110 c. di tav.ill. ; 19 cmSul front.: Galleria del Levante, Milano, Roma, MunchenUON00524192Aspekte der "Neuen Sachlichkeit"ArteGermaniaSec. 20.Esposizioni1968UONC103225FIARTE TEDESCASec. 20.Esposizioni1968UONC103224FINUOVA OGGETTIVITÀ <arte>UONC103226FIITFirenzeUONL000052709.43Storia e geografia delle belle arti e delle arti decorative. Germania.21Centro DiUONV260329650ITSOL20251212RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICOUONSIUON00524191SIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICOSI CAT 061 SI FP 6708 7 SmarritoAspetti della "Nuova Oggettivita"604369UNIOR