05494nam 22007935 450 99646591270331620200705143115.03-642-11198-X10.1007/978-3-642-11198-3(CKB)1000000000812680(SSID)ssj0000316112(PQKBManifestationID)11275337(PQKBTitleCode)TC0000316112(PQKBWorkID)10263639(PQKB)10577922(DE-He213)978-3-642-11198-3(MiAaPQ)EBC3064883(PPN)139963065(EXLCZ)99100000000081268020100301d2009 u| 0engurnn#008mamaatxtccrAgents for Games and Simulations[electronic resource] Trends in Techniques, Concepts and Design /edited by Frank Dignum, Jeffrey Bradshaw, Barry G. Silverman, Willem van Doesburg1st ed. 2009.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2009.1 online resource (X, 237 p.)Lecture Notes in Artificial Intelligence ;5920Bibliographic Level Mode of Issuance: Monograph3-642-11197-1 Includes bibliographical references and index.Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game.Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Lecture Notes in Artificial Intelligence ;5920Artificial intelligenceUser interfaces (Computer systems)Mathematical logicComputersData miningComputer simulationArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Mathematical Logic and Formal Languageshttps://scigraph.springernature.com/ontologies/product-market-codes/I16048Computation by Abstract Deviceshttps://scigraph.springernature.com/ontologies/product-market-codes/I16013Data Mining and Knowledge Discoveryhttps://scigraph.springernature.com/ontologies/product-market-codes/I18030Simulation and Modelinghttps://scigraph.springernature.com/ontologies/product-market-codes/I19000Artificial intelligence.User interfaces (Computer systems).Mathematical logic.Computers.Data mining.Computer simulation.Artificial Intelligence.User Interfaces and Human Computer Interaction.Mathematical Logic and Formal Languages.Computation by Abstract Devices.Data Mining and Knowledge Discovery.Simulation and Modeling.006.3Dignum Frankedthttp://id.loc.gov/vocabulary/relators/edtBradshaw Jeffreyedthttp://id.loc.gov/vocabulary/relators/edtSilverman Barry Gedthttp://id.loc.gov/vocabulary/relators/edtvan Doesburg Willemedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465912703316Agents for Games and Simulations773726UNISA