05636nam 22007695 450 99646584270331620200630011810.03-540-69744-610.1007/978-3-540-69744-2(CKB)1000000000440803(SSID)ssj0000320473(PQKBManifestationID)11242696(PQKBTitleCode)TC0000320473(PQKBWorkID)10248989(PQKB)10291465(DE-He213)978-3-540-69744-2(MiAaPQ)EBC3068521(PPN)127051880(EXLCZ)99100000000044080320100301d2008 u| 0engurnn#008mamaatxtccrTransactions on Edutainment I[electronic resource] /edited by Abdennour El Rhalibi1st ed. 2008.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2008.1 online resource (X, 305 p.)Transactions on Edutainment,1867-7207 ;5080Bibliographic Level Mode of Issuance: Monograph3-540-69737-3 Includes bibliographical references and index.Papers from Edutainment 2008 -- Designing an Educational Game: Case Study of ’Europe 2045’ -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong -- Regular Papers -- ’Killer Phrases’: Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers – Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.Transactions on Edutainment,1867-7207 ;5080Library scienceUser interfaces (Computer systems)Computer engineeringArtificial intelligenceApplication softwareMultimedia information systemsLibrary Sciencehttps://scigraph.springernature.com/ontologies/product-market-codes/422000User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/I27000Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059Library science.User interfaces (Computer systems).Computer engineering.Artificial intelligence.Application software.Multimedia information systems.Library Science.User Interfaces and Human Computer Interaction.Computer Engineering.Artificial Intelligence.Information Systems Applications (incl. Internet).Multimedia Information Systems.020El Rhalibi Abdennouredthttp://id.loc.gov/vocabulary/relators/edtEdutainment 2008(2008 :Nanjing, China)BOOK996465842703316Transactions on Edutainment I774347UNISA