05145nam 22008055 450 99646582440331620200704190929.01-280-38961-397866135675363-642-16170-710.1007/978-3-642-16170-4(CKB)2550000000019868(SSID)ssj0000446286(PQKBManifestationID)11296936(PQKBTitleCode)TC0000446286(PQKBWorkID)10491579(PQKB)10505427(DE-He213)978-3-642-16170-4(MiAaPQ)EBC3065997(PPN)149029780(Association for Computing Machinery)10.5555/1929237(EXLCZ)99255000000001986820101013d2010 u| 0engurnn#008mamaatxtccrAlgorithmic Game Theory Third International Symposium, SAGT 2010, Athens, Greece, October 18-20, 2010, Proceedings /edited by Spyros Kontogiannis, Elias Koutsoupias, Paul Spirakis1st ed. 2010.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2010.1 online resource (VIII, 359 p. 25 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;6386Bibliographic Level Mode of Issuance: Monograph3-642-16169-3 Includes bibliographical references and index.When the Players Are Not Expectation Maximizers -- How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard? -- A Simplex-Like Algorithm for Fisher Markets -- Nash Equilibria in Fisher Market -- Partition Equilibrium Always Exists in Resource Selection Games -- Mixing Time and Stationary Expected Social Welfare of Logit Dynamics -- Pareto Efficiency and Approximate Pareto Efficiency in Routing and Load Balancing Games -- On Nash-Equilibria of Approximation-Stable Games -- Improved Lower Bounds on the Price of Stability of Undirected Network Design Games -- On the Rate of Convergence of Fictitious Play -- On Learning Algorithms for Nash Equilibria -- On the Structure of Weakly Acyclic Games -- A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium -- Responsive Lotteries -- On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users -- Computing Stable Outcomes in Hedonic Games -- A Perfect Price Discrimination Market Model with Production, and a (Rational) Convex Program for It -- The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements -- Complexity of Safe Strategic Voting -- Bottleneck Congestion Games with Logarithmic Price of Anarchy -- Single-Parameter Combinatorial Auctions with Partially Public Valuations -- On the Efficiency of Markets with Two-Sided Proportional Allocation Mechanisms -- Braess’s Paradox for Flows over Time -- The Price of Anarchy in Network Creation Games Is (Mostly) Constant -- Truthful Fair Division -- No Regret Learning in Oligopolies: Cournot vs. Bertrand -- On the Complexity of Pareto-optimal Nash and Strong Equilibria -- 2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties -- On the Inefficiency of Equilibria in Linear Bottleneck Congestion Games -- Minimal Subsidies in Expense Sharing Games.Information Systems and Applications, incl. Internet/Web, and HCI ;6386SAGT'10Computer simulationE-commerceComputersComputers and civilizationNumerical analysisSimulation and Modelinghttps://scigraph.springernature.com/ontologies/product-market-codes/I19000e-Commerce/e-businesshttps://scigraph.springernature.com/ontologies/product-market-codes/I26000Theory of Computationhttps://scigraph.springernature.com/ontologies/product-market-codes/I16005Models and Principleshttps://scigraph.springernature.com/ontologies/product-market-codes/I18016Computers and Societyhttps://scigraph.springernature.com/ontologies/product-market-codes/I24040Numeric Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I1701XComputer simulation.E-commerce.Computers.Computers and civilization.Numerical analysis.Simulation and Modeling.e-Commerce/e-business.Theory of Computation.Models and Principles.Computers and Society.Numeric Computing.003.3Kontogiannis Spyrosedthttp://id.loc.gov/vocabulary/relators/edtKoutsoupias Eliasedthttp://id.loc.gov/vocabulary/relators/edtSpirakis Pauledthttp://id.loc.gov/vocabulary/relators/edtSAGT 2010BOOK996465824403316Algorithmic game theory715330UNISA