06856nam 22007575 450 99646572550331620200701074010.03-540-31651-53-540-30509-210.1007/11590323(CKB)1000000000213536(SSID)ssj0000318400(PQKBManifestationID)11266639(PQKBTitleCode)TC0000318400(PQKBWorkID)10308468(PQKB)11106677(DE-He213)978-3-540-31651-0(MiAaPQ)EBC3068357(PPN)123098726(EXLCZ)99100000000021353620101222d2005 u| 0engurnn|008mamaatxtccrIntelligent Technologies for Interactive Entertainment[electronic resource] First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings /edited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster1st ed. 2005.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2005.1 online resource (XVI, 344 p.) Lecture Notes in Artificial Intelligence ;3814Bibliographic Level Mode of Issuance: MonographPrinted edition: 9783540305095 Includes bibliographical references and index.Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms.Lecture Notes in Artificial Intelligence ;3814Artificial intelligenceApplication softwareMultimedia information systemsUser interfaces (Computer systems)Computer graphicsArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Computer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036Artificial intelligence.Application software.Multimedia information systems.User interfaces (Computer systems).Computer graphics.Artificial Intelligence.Information Systems Applications (incl. Internet).Multimedia Information Systems.User Interfaces and Human Computer Interaction.Computer Graphics.Computer Appl. in Arts and Humanities.006.3Maybury Markedthttp://id.loc.gov/vocabulary/relators/edtStock Olivieroedthttp://id.loc.gov/vocabulary/relators/edtWahlster Wolfgangedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465725503316Intelligent Technologies for Interactive Entertainment2084186UNISA