04453nam 22007815 450 99646564040331620200705013001.03-319-69487-110.1007/978-3-319-69487-0(CKB)4100000000881989(DE-He213)978-3-319-69487-0(MiAaPQ)EBC5590988(PPN)220121591(EXLCZ)99410000000088198920171031d2017 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierNext Generation Computer Animation Techniques[electronic resource] Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (VIII, 249 p. 148 illus.)Image Processing, Computer Vision, Pattern Recognition, and Graphics ;105823-319-69486-3 Includes bibliographical references and index.Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications.This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;10582Personal computersEducation—Data processingUser interfaces (Computer systems)Application softwareMultimedia information systemsComputer graphicsPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Personal computers.Education—Data processing.User interfaces (Computer systems).Application software.Multimedia information systems.Computer graphics.Personal Computing.Computers and Education.User Interfaces and Human Computer Interaction.Information Systems Applications (incl. Internet).Multimedia Information Systems.Computer Graphics.006.696Chang Jianedthttp://id.loc.gov/vocabulary/relators/edtZhang Jian Junedthttp://id.loc.gov/vocabulary/relators/edtMagnenat Thalmann Nadiaedthttp://id.loc.gov/vocabulary/relators/edtHu Shi-Minedthttp://id.loc.gov/vocabulary/relators/edtTong Ruofengedthttp://id.loc.gov/vocabulary/relators/edtWang Wenchengedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996465640403316Next Generation Computer Animation Techniques2829820UNISA