06247nam 22007935 450 99646558530331620200630003811.03-642-33466-010.1007/978-3-642-33466-5(CKB)3400000000086223(SSID)ssj0000767497(PQKBManifestationID)11442366(PQKBTitleCode)TC0000767497(PQKBWorkID)10740465(PQKB)11480974(DE-He213)978-3-642-33466-5(MiAaPQ)EBC3070594(PPN)16832458X(EXLCZ)99340000000008622320120904d2012 u| 0engurnn#008mamaatxtccrE-Learning and Games for Training, Education, Health and Sports[electronic resource] 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings /edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer1st ed. 2012.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2012.1 online resource (XVIII, 194 p. 68 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;7516International conference proceedings.3-642-33465-2 Includes bibliographical references and author index.Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.Information Systems and Applications, incl. Internet/Web, and HCI ;7516Personal computersEducation—Data processingUser interfaces (Computer systems)Application softwareMultimedia information systemsComputer graphicsPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Personal computers.Education—Data processing.User interfaces (Computer systems).Application software.Multimedia information systems.Computer graphics.Personal Computing.Computers and Education.User Interfaces and Human Computer Interaction.Information Systems Applications (incl. Internet).Multimedia Information Systems.Computer Graphics.004.16Göbel Stefanedthttp://id.loc.gov/vocabulary/relators/edtMueller Wolfgangedthttp://id.loc.gov/vocabulary/relators/edtUrban Bodoedthttp://id.loc.gov/vocabulary/relators/edtWiemeyer Josefedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465585303316E-Learning and Games for Training, Education, Health and Sports2830471UNISA