07296nam 22008535 450 99646555340331620200702115855.03-540-46033-010.1007/3-540-46033-0(CKB)1000000000211706(SSID)ssj0000321404(PQKBManifestationID)11220360(PQKBTitleCode)TC0000321404(PQKBWorkID)10262925(PQKB)10044269(DE-He213)978-3-540-46033-6(MiAaPQ)EBC3072715(PPN)155166816(EXLCZ)99100000000021170620121227d2002 u| 0engurnn#008mamaatxtccrArtificial Evolution[electronic resource] 5th International Conference, Evolution Artificielle, EA 2001, Le Creusot, France, October 29-31, 2001. Selected Papers /edited by Pierre Collet, Cyril Fonlupt, Jin-Kao Hao, Evelyne Lutton, Marc Schoenauer1st ed. 2002.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2002.1 online resource (XI, 374 p.)Lecture Notes in Computer Science,0302-9743 ;2310Bibliographic Level Mode of Issuance: Monograph3-540-43544-1 Includes bibliographical references at the end of each chapters and index.Invited Paper -- Why Biologists and Computer Scientists Should Work Together -- Theoretical Issues -- Niching in Monte Carlo Filtering Algorithms -- Measurement of Population Diversity -- Prediction of Binary Sequences by Evolving Finite State Machines -- Extending Selection Learning toward Fixed-Length d-Ary Strings -- Markov Random Field Modelling of Royal Road Genetic Algorithms -- Measuring the Spatial Dispersion of Evolutionary Search Processes: Application to Walksat -- Algorithmic Issues -- The Importance of Selection Mechanisms in Distribution Estimation Algorithms -- Surrogate Deterministic Mutation: Preliminary Results -- The Effects of Partial Restarts in Evolutionary Search -- History and Immortality in Evolutionary Computation -- Applications -- Origins and Learnability of Syllable Systems: A Cultural Evolutionary Model -- Evolution Strategy in Portfolio Optimization -- Scatter Search for Graph Coloring -- The Two Stage Continuous Parallel Flow Shop Problem with Limited Storage: Modeling and Algorithms -- SAT, Local Search Dynamics and Density of States -- A Multiobjective Evolutionary Algorithm for Car Front End Design -- Implementation Issues -- EASEA Comparisons on Test Functions: GALib versus EO -- Evolving Objects: A General Purpose Evolutionary Computation Library -- Genetic Programming -- Backwarding: An Overfitting Control for Genetic Programming in a Remote Sensing Application -- Avoiding the Bloat with Stochastic Grammar-Based Genetic Programming -- Applying Boosting Techniques to Genetic Programming -- Constraints Handling -- Dual Evolutionary Optimization -- Using Evolutionary Algorithms Incorporating the Augmented Lagrangian Penalty Function to Solve Discrete and Continuous Constrained Non-linear Optimal Control Problems -- Coevolution and Agents Systems -- Cooperative Coevolution for Learning Fuzzy Rule-Based Systems -- Evolving Cooperative Ecosystems: A Multi-agent Simulation of Deforestation Activities -- The Impact of Environmental Structure on the Evolutionary Trajectories of a Foraging Agent -- Learning as a Consequence of Selection -- Coevolution and Evolving Parallel Cellular Automata-Based Scheduling Algorithms.The Evolution Arti?cielle cycle of conferences was originally initiated as a forum for the French-speaking evolutionary computation community. Previous EA m- tings were held in Toulouse (EA’94), Brest (EA’95, LNCS 1063), Nˆ?mes (EA’97, LNCS 1363), Dunkerque (EA’99, LNCS 1829), and ?nally, EA 2001 was hosted by the Universit´e de Bourgogne in the small town of Le Creusot, in an area of France renowned for its excellent wines. However, the EA conferences have been receiving more and more papers from the international community: this conference can be considered fully internat- nal, with 39submissions from non-francophonic countries on all ?ve continents, out of a total of 68. Out of these 68 papers, only 28 were presented orally (41%) due to the formula of the conference (single session with presentations of 30 minutes) that all participants seem to appreciate a lot. The Organizing Committee wishes to thank the members of the International Program Committee for their hard work (mainly due to the large number of submissions) and for the service they rendered to the community by ensuring the high scienti?c content of the papers presented. Actually, the overall quality of the papers presented was very high and all 28 presentations are included in this volume, grouped in 8 sections which more or less re?ect the organization of the oral session: 1. Invited Paper: P. Bentley gave a great talk on his classi?cation of int- disciplinary collaborations, and showed us some of his work with musicians and biologists.Lecture Notes in Computer Science,0302-9743 ;2310Evolutionary biologySoftware engineeringBiochemistryComputersAlgorithmsArtificial intelligenceEvolutionary Biologyhttps://scigraph.springernature.com/ontologies/product-market-codes/L21001Software Engineering/Programming and Operating Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I14002Biochemistry, generalhttps://scigraph.springernature.com/ontologies/product-market-codes/L14005Computation by Abstract Deviceshttps://scigraph.springernature.com/ontologies/product-market-codes/I16013Algorithm Analysis and Problem Complexityhttps://scigraph.springernature.com/ontologies/product-market-codes/I16021Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Evolutionary biology.Software engineering.Biochemistry.Computers.Algorithms.Artificial intelligence.Evolutionary Biology.Software Engineering/Programming and Operating Systems.Biochemistry, general.Computation by Abstract Devices.Algorithm Analysis and Problem Complexity.Artificial Intelligence.005.1Collet Pierreedthttp://id.loc.gov/vocabulary/relators/edtFonlupt Cyriledthttp://id.loc.gov/vocabulary/relators/edtHao Jin-Kaoedthttp://id.loc.gov/vocabulary/relators/edtLutton Evelyneedthttp://id.loc.gov/vocabulary/relators/edtSchoenauer Marcedthttp://id.loc.gov/vocabulary/relators/edtEA 2001MiAaPQMiAaPQMiAaPQBOOK996465553403316Artificial Evolution772178UNISA04739nam 22007215 450 991025508460332120251204105739.09781349952410134995241910.1057/978-1-349-95241-0(CKB)4100000000882605(DE-He213)978-1-349-95241-0(MiAaPQ)EBC5103819(Perlego)3506035(EXLCZ)99410000000088260520171012d2017 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierDigital Bodies Creativity and Technology in the Arts and Humanities /edited by Susan Broadhurst, Sara Price1st ed. 2017.London :Palgrave Macmillan UK :Imprint: Palgrave Macmillan,2017.1 online resource (XXII, 270 p. 29 illus.)Palgrave Studies in Performance and Technology,2947-58569781349952403 1349952400 Includes bibliographical references and index.List of Illustrations -- Foreword, Steve Benford -- Notes on Editors -- Notes on Contributors -- 1. Introduction, The Performing Body: Creativity and Technology in Performance, Susan Broadhurst & Sara Price -- 2. Digital Performance and Creativity, Susan Broadhurst -- 3. Atmospheres of Wearable Design, Johannes Birringer -- 4. Making and Breaking: Electronic Waste Recycling as Methodology, Dani Ploeger -- 5. Blast Theory’s Strategies of Counter-gamification, Maria Chatzichristodoulou -- 6. Bodies in Light: Embodiment, Technology and Immersion, Michaela French -- 7. The Embodiment of Time, Helga Schmid -- 8. The role of emotion in transcribed modality and embodied out-of-body experience, Caroline Yan Zheng -- 9. The Oxymoron of Touch: The Tactile Perception of Hybrid Reality through Material Feedbacks, Laura Ferrarello -- 10. Post-Industrial Fashion and the Digital Body, Douglas Atkinson -- 11. I:OBJECT – Or the casefor Fashion without Products, Kat Thiel -- 12. Critical Interventions in Wearable Tech, Smart Fashion and Etextiles in Art and Performance, Camille Baker -- 13. Giving Body To Digital Fashion Tools, Bruna Petreca -- 14. Embodied music interaction: creative design synergies between music performance and HCI, Anna Xambo -- 15. Digital museum installations: The role of the body in creativity, Sara Price -- 16. Playing at doctors and nurses: technology, play and medical simulation, Caroline Pelletier & Roger Kneebone -- 17. Methodological innovation, creativity and the digital body, Carey Jewitt -- Index.This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.Palgrave Studies in Performance and Technology,2947-5856Performing artsTheaterDigital humanitiesCommunicationMotion picture actingLiterature and technologyMass media and literatureTheatre and Performance ArtsDigital HumanitiesMedia and CommunicationScreen PerformanceLiterature and TechnologyPerforming arts.Theater.Digital humanities.Communication.Motion picture acting.Literature and technology.Mass media and literature.Theatre and Performance Arts.Digital Humanities.Media and Communication.Screen Performance.Literature and Technology.790Broadhurst Susanedthttp://id.loc.gov/vocabulary/relators/edtPrice Saraedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910255084603321Digital Bodies1982019UNINA