04430nam 22007575 450 99646552720331620200704015817.03-642-31439-210.1007/978-3-642-31439-1(CKB)3400000000085365(SSID)ssj0000697639(PQKBManifestationID)11438874(PQKBTitleCode)TC0000697639(PQKBWorkID)10708613(PQKB)10561800(DE-He213)978-3-642-31439-1(MiAaPQ)EBC3069975(PPN)168319373(EXLCZ)99340000000008536520120604d2012 u| 0engurnn#008mamaatxtccrTransactions on Edutainment VIII[electronic resource] /edited by Maiga Chang, Mingmin Zhang1st ed. 2012.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2012.1 online resource (280 p. 144 illus.)Transactions on Edutainment,1867-7207 ;7220"... this issue represent[s] a selection of outstanding contributions from Edutainment 2011, the 6th International Conference on E-Learning and Games held in Taiwan, in September 2011".3-642-31438-4 Includes bibliographical references and index.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.Transactions on Edutainment,1867-7207 ;7220Education—Data processingUser interfaces (Computer systems)Optical data processingMultimedia information systemsComputer graphicsArtificial intelligenceComputers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Imaging, Vision, Pattern Recognition and Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22005Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Education—Data processing.User interfaces (Computer systems).Optical data processing.Multimedia information systems.Computer graphics.Artificial intelligence.Computers and Education.User Interfaces and Human Computer Interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Multimedia Information Systems.Computer Graphics.Artificial Intelligence.374.26Chang Maigaedthttp://id.loc.gov/vocabulary/relators/edtZhang Mingminedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465527203316Transactions on Edutainment VIII2831376UNISA