03773nam 22007335 450 99646549130331620200705115752.03-319-50182-810.1007/978-3-319-50182-6(CKB)3710000000981131(DE-He213)978-3-319-50182-6(MiAaPQ)EBC6306718(MiAaPQ)EBC5578208(Au-PeEL)EBL5578208(OCoLC)966212168(PPN)197137385(EXLCZ)99371000000098113120161122d2016 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierGames and Learning Alliance[electronic resource] 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings /edited by Rosa Bottino, Johan Jeuring, Remco C. Veltkamp1st ed. 2016.Cham :Springer International Publishing :Imprint: Springer,2016.1 online resource (XIV, 456 p. 117 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;10056Includes index.3-319-50181-X Games and sustainability -- Games for math and programming -- Games and health -- Games and soft skills -- Games and management -- Games and learning -- Game development and assessment -- Mobile games.This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.Information Systems and Applications, incl. Internet/Web, and HCI ;10056Personal computersEducation—Data processingApplication softwareArtificial intelligenceComputer communication systemsPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Computer Appl. in Social and Behavioral Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/I23028Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computer Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13022Personal computers.Education—Data processing.Application software.Artificial intelligence.Computer communication systems.Personal Computing.Computers and Education.Computer Appl. in Social and Behavioral Sciences.Artificial Intelligence.Computer Communication Networks.371.337Bottino Rosaedthttp://id.loc.gov/vocabulary/relators/edtJeuring Johanedthttp://id.loc.gov/vocabulary/relators/edtVeltkamp Remco Cedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996465491303316Games and learning alliance2065777UNISA