04843nam 22007815 450 99646531340331620200629222238.03-642-33542-X10.1007/978-3-642-33542-6(CKB)3400000000085741(SSID)ssj0000745939(PQKBManifestationID)11462824(PQKBTitleCode)TC0000745939(PQKBWorkID)10859821(PQKB)10044361(DE-He213)978-3-642-33542-6(MiAaPQ)EBC3069856(PPN)168324806(EXLCZ)99340000000008574120120829d2012 u| 0engurnn#008mamaatxtccrEntertainment Computing - ICEC 2012[electronic resource] 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings /edited by Marc Herrlich, Rainer Malaka, Maic Masuch1st ed. 2012.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2012.1 online resource (XX, 611 p. 189 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;7522International conference proceedings.3-642-33541-1 Includes bibliographical references and author index.story telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open source software for entertainment.This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.Information Systems and Applications, incl. Internet/Web, and HCI ;7522Personal computersEducation—Data processingMultimedia systems User interfaces (Computer systems)Computer graphicsApplication softwarePersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Media Designhttps://scigraph.springernature.com/ontologies/product-market-codes/I25004User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Computer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036Personal computers.Education—Data processing.Multimedia systems .User interfaces (Computer systems).Computer graphics.Application software.Personal Computing.Computers and Education.Media Design.User Interfaces and Human Computer Interaction.Computer Graphics.Computer Appl. in Arts and Humanities.790.20285Herrlich Marcedthttp://id.loc.gov/vocabulary/relators/edtMalaka Raineredthttp://id.loc.gov/vocabulary/relators/edtMasuch Maicedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465313403316Entertainment Computing - ICEC 20122829922UNISA