09433nam 2200553 450 99646439430331620231110222204.03-030-90785-6(MiAaPQ)EBC6797864(Au-PeEL)EBL6797864(CKB)19410524100041(OCoLC)1284916799(PPN)25883868X(EXLCZ)991941052410004120220725d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierAdvances in web-based learning - ICWL 2021 20th international conference, ICWL 2021, Macau, China, November 13-14, 2021, proceedings /edited by Wanlei Zhou and Yi MuCham, Switzerland :Springer,[2021]©20211 online resource (181 pages)Lecture Notes in Computer Science ;v.13103Print version: Zhou, Wanlei Advances in Web-Based Learning - ICWL 2021 Cham : Springer International Publishing AG,c2021 9783030907846 Includes bibliographical references and index.Intro -- Preface -- Organization -- Contents -- Online Learning Methodologies, Trust, and Analysis -- Decentralized M-Learning Platform with Trusted Execution Environment -- 1 Introduction -- 2 Technologies -- 3 Overview -- 4 Implementation -- 5 Evaluation -- 6 Conclusion -- References -- Scaffolding Teacher Learning During Professional Development with Theory-Driven Learning Analytics -- 1 Introduction -- 2 Related Work -- 2.1 Theory-Driven LA -- 2.2 Aiding Non-technical Users in Data Use -- 3 Research Context -- 4 Understanding Teachers' Data Use During PD -- 4.1 Method -- 4.2 Results -- 5 Designing the Dashboard Prototype -- 6 Evaluating the Dashboard Prototype -- 6.1 Method -- 6.2 Results -- 7 Conclusion -- References -- ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning -- 1 Introduction -- 2 Related Work -- 3 3D Presentation Concept -- 4 Implemented Presentation System -- 4.1 System Architecture -- 4.2 2D Editor -- 4.3 3D Editor -- 4.4 Conducting Presentations Using the System -- 5 Evaluation -- 5.1 Paper Prototype -- 5.2 Software Prototype -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Designing a Virtual Learning Environment Based on a Learner Language Corpus -- 1 Introduction -- 2 Corpora and Virtual Learning Environments in Language Learning -- 3 Methods -- 4 Results -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Is This Fake or Credible? A Virtual Learning Companion Supporting the Judgment of Young Learners Facing Social Media Content -- 1 Introduction -- 2 Learning Companion Systems and ITS -- 3 System Environment and Implementation -- 3.1 Conceptual Architecture -- 3.2 PixelFed and Browser Plugin -- 4 Example Scenario -- 4.1 Example Walkthrough -- 4.2 Preliminary User Study -- 5 Conclusion and Outlook -- References -- Online Learning Environment with Tools.Extending Narrative Serious Games Using Ad-Hoc Mini-games -- 1 Introduction -- 2 Extending the uAdventure Narrative Model Through Ad-Hoc Mini-games -- 3 Pilots of uAdventure and Ad-Hoc Minigames -- 3.1 Pilot: Serious Game for Airport Protocols Training -- 3.2 Developing an Escape Room Game for Promoting Computational Thinking -- 4 Conclusions and Future Work -- References -- Supplemental Mobile Learner Support Through Moodle-Independent Assessment Bots -- 1 Introduction -- 2 Related Work -- 2.1 Technology-Mediated Learning -- 2.2 Assessments in E-learning -- 2.3 Assessment Bots -- 3 Assessment Chatbot for Computer Science Lectures -- 4 Assessment-Handler-Service -- 5 Evaluation -- 5.1 Participants -- 5.2 Materials and Procedure -- 5.3 Results and Discussion -- 6 Limitations and Future Work -- 7 Conclusion -- A Extracting Content of Quizzes From Moodle -- References -- Exploring the Innovative Blockchain-Based Application of Online Learning System in University -- 1 Introduction -- 2 Related Works -- 3 Overview of Blockchain -- 3.1 Concept of Blockchain -- 3.2 Features of Blockchain -- 4 Innovative Design of Blockchain-Based Applications of Online Learning System in University -- 4.1 Create a Community of Education Chain -- 4.2 Protecting the Sharing and Copyright of Online Education Resources -- 4.3 Using Token Rewards as an Incentive Mechanism -- 4.4 Learner-Centered Recording on Learning Behavior and Process of Students -- 4.5 Setting-Up a Fair and Reasonable Learning Evaluation System -- 5 Conclusion -- References -- Experiential E-Learning: A Creative Prospect for Education in the Built Environment? -- 1 The Context and Problem -- 1.1 Module Context -- 1.2 Pedagogy -- 1.3 The Problem -- 2 Methods -- 3 E-learning Tools and Platforms -- 3.1 Tools and Platforms for Online Teaching -- 3.2 Platforms for Grading of Online Assessment -- 4 Results.4.1 Module Marks -- 4.2 Student Feedback via Qualtrics Survey -- 4.3 Student Feedback from Focus Group Discussion -- 5 Discussion -- 6 Conclusions -- References -- Strengths and Limitations of Using e-Learning for Chinese Learners on Creative Engagement -- 1 Introduction -- 1.1 A New Era in China's Education -- 2 Literature Review -- 2.1 Benefits and Limitations of e-Learning -- 2.2 e-Learning to Develop Students' Higher Order Thinking -- 2.3 Research Gap -- 3 Study Context -- 4 Discussion -- 4.1 Benefits e-Learning in China -- 4.2 Technology Alignment, Integration and Convergence -- 4.3 TECK - A Framework for Student's Knowledge -- 4.4 Limitations of the Study -- 5 Conclusion -- References -- Online Learning Privacy Issues and Special Tools -- Security and Privacy in E-learning -- 1 Introduction -- 2 Main Threats Facing E-learning -- 2.1 Computer Virus Attacks -- 2.2 Data Leakage of E-learning Platforms -- 2.3 Risks of Online Communication -- 2.4 Illegal Invasion -- 3 Countermeasures -- 3.1 Virus Detection and Removal -- 3.2 Solutions of E-learning Data Security -- 3.3 Communication Security Protocol of E-learning -- 3.4 Intrusion Prevention Technologies -- 4 Suggestions -- References -- Digitalization of Firm's Innovation Process - A Bibliometric Analysis -- 1 Introduction and Motivation -- 2 Theoretical Background -- 2.1 Firm's Innovation Process -- 2.2 Digitalization of Business Processes and Innovation Process -- 3 Research Methods -- 3.1 Data Extraction and Scope Definition -- 3.2 Bibliometric Analysis -- 4 Research and Discussion -- 5 Conclusion -- References -- Entrepreneurship Education and E-Learning in the Greater Bay Area of China -- 1 Introduction -- 2 Entrepreneurship in China -- 3 The Greater Bay Area Context -- 4 Entrepreneurship Education -- 5 E-Learning.6 How E-Learning Techniques Contribute to the Joint Entrepreneurship Education in the Greater Bay Area -- 6.1 Remote Learning -- 6.2 Continue and Shared Learning -- 6.3 Adaptive Learning -- 6.4 Cross-Language Learning -- 7 Conclusion -- References -- Design and Implementation of Learning System Based on T-LSTM -- 1 Introduction -- 2 Related Theories and Research -- 3 Design of T-LSTM -- 4 Implementation of the Learning System -- 5 Conclusion and Prospect -- References -- Situational Awareness of E-learning System Based on Cyber-Attack and Vulnerability -- 1 Introduction -- 2 Background -- 2.1 E-learning -- 2.2 Situational Awareness -- 2.3 Cyber Security and E-learning -- 3 Methodology -- 3.1 E-learning Situation Monitoring and Warning System -- 4 Evaluation -- 5 Conclusion -- References -- Research on Cross-Project Software Defect Prediction Based on Machine Learning -- 1 Introduction -- 2 Software Defect Prediction Research -- 3 Cross-Project Defect Prediction Research -- 4 Conclusion -- References -- Research on Teaching Reform of Digital Media Technology Under the Background of New Engineering Course Construction -- 1 Introduction -- 2 Content and Development of Digital Media Technology -- 3 The Necessity of Training Digital Media Professionals Under the Background of New Engineering -- 4 New Requirements for Talents Training of Digital Media Technology Majors Under the Background of New Engineering -- 5 Teaching Reform Framework of Digital Media Technology Major Under the Background of New Engineering -- 6 Discussion on the Teaching Reform of Digital Media Technology Specialty Under the Background of New Engineering -- 6.1 Discussion on Professional Knowledge Teaching -- 6.2 Outside the Classroom Practice Discussion -- 6.3 The Discussion of Course Contests -- 6.4 Discussion on Professional Training Bases -- 6.5 Discussion of the Mentor Workshop.6.6 Discussion on Vacation Practice Platform -- 7 Conclusions -- References -- Author Index.Lecture Notes in Computer Science Computer engineeringComputer networksEducationData processingComputer engineering.Computer networks.EducationData processing.371.33Zhou WanleiMu Yi1955-MiAaPQMiAaPQMiAaPQBOOK996464394303316Advances in web-based learning - ICWL 20212902555UNISA