07189nam 22006855 450 99641831050331620200809075220.03-030-50164-710.1007/978-3-030-50164-8(CKB)4100000011343415(DE-He213)978-3-030-50164-8(MiAaPQ)EBC6273247(PPN)254640958(EXLCZ)99410000001134341520200612d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierHCI in Games[electronic resource] Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings /edited by Xiaowen Fang1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XX, 534 p. 279 illus., 132 illus. in color.) Information Systems and Applications, incl. Internet/Web, and HCI ;122113-030-50163-9 Designing Games and Gamified Interactions -- Generalised Player Modelling: why Artificial Intelligence in Games should Incorporate Meaning, with a Formalism for So Doing -- Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming -- A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis -- Can we Predict the Best Gamification Elements for a User based on their Personal Attributes? -- Pixel Perfect: Fashion Styling in Virtual Character Design Process -- A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games -- InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games -- Building Human-Autonomy Teaming Aids for Real-Time Strategy Games -- Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health -- Applying Social Gamification in a Gamified Point System -- The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games -- Guidance is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment -- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study -- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place -- Wizard of Oz and the Design of a Multi-player Mixed Reality Game -- Gender and Genre Differences in Multiplayer Gaming Motivations -- User Engagement and Game Impact -- Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games -- A Warning: Potential Damages Induced by Playing XR Games -- Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety among Male University Students -- The Role of Parenting Styles and Parents’ Involvement in Young Children’s Videogames Use -- The Relation between Video Game Experience and Children's Attentional Networks -- Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? A Randomized Controlled Trial -- Relationship between Young Children’s Problematic Behaviors, Videogaming Status, and Parenting Styles -- Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play -- Brain-Controlled Drone Racing Game: A Qualitative Analysis -- An Analysis of Engagement Levels While Playing Brain-Controlled Games -- Serious Games -- A Cooperative Storytelling Card Game for Conflict Resolution and Empathy -- A Self-Adaptive Serious Game for Eye-Hand Coordination Training -- Serious Games Design for and with Adolescents: Empirically based Implications for Purposeful Games -- Games for Cybersecurity Decision-making -- Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): from the Requirement Gathering to its Initial Evaluation -- WeRehab: Assisting Cannabis Rehabilitation Via Mobile Application -- Learning Programming in Virtual Reality Environments -- Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation -- Adaptive Puzzle Generation for Computational Thinking -- A Systematic Review of Game Learning Research in China -- Conceptual Change in Preschool Science Education: Evaluating A Serious Game Designed with Image Schemas for Teaching Sound Concept -- Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games.This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.Information Systems and Applications, incl. Internet/Web, and HCI ;12211Application softwareUser interfaces (Computer systems)Optical data processingArtificial intelligenceEducation—Data processingInformation Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Image Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computer Appl. in Social and Behavioral Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/I23028Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Application software.User interfaces (Computer systems).Optical data processing.Artificial intelligence.Education—Data processing.Information Systems Applications (incl. Internet).User Interfaces and Human Computer Interaction.Image Processing and Computer Vision.Artificial Intelligence.Computer Appl. in Social and Behavioral Sciences.Computers and Education.794.8Fang Xiaowenedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996418310503316HCI in Games1997587UNISA06490nam 22007095 450 991013598370332120200629203843.0981-10-2155-410.1007/978-981-10-2155-8(CKB)3710000000909294(DE-He213)978-981-10-2155-8(MiAaPQ)EBC4722293(PPN)19632131X(EXLCZ)99371000000090929420161020d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierTopics in Biomedical Gerontology /edited by Pramod C. Rath, Ramesh Sharma, S. Prasad1st ed. 2017.Singapore :Springer Singapore :Imprint: Springer,2017.1 online resource (XXI, 355 p. 77 illus.)981-10-2154-6 1. Identification of serum sirtuins as novel non-invasive protein markers for frailty -- 2.Age-related morphological changes in the human pancreas -- 3.Changing population of neurons and glia in the human cochlear nucleus during aging -- 4.Age-related changes in the expression level of insulin-like growth factor-1 and its related signaling pathway in mice -- 5.Differential expression of arginase I and its regulation by dexamethasone in the liver of mice as a function of age -- 6.Molecular and cellular basis of memory enhancing effects ofBacopa monnieri extract on diabetes mellitus induced memory impairment in mice -- 7.Brain aging and oxidative pathology -- 8.Antiepileptic potential of dehydroepiendrosterone (DHEA) -- 9.Curcumin attenuates memory impairment by modulating the expression of CamKIIα during aging -- 10.Dietary restriction, an intervention for healthy aging -- 11.Study of anti-ageing property of moringaoleifera leaves in fish brain -- 12.Alterations in the structure and function of the chromatin during aging -- 13.Postnatal exposure of PBDE-209 impairs spatial memory in young mice:Relation of glutamate and oxidant-antioxidant homeostasis in the frontal cortex and hippocampus -- 14.Differential expression of long intergenic noncoding RNA (lincRNA) in the rat brain during aging -- 15.Dietary restriction up-regulates expression and activity of cardiac and skeletal muscle inorganic pyrophosphatase in mice as a function of age -- 16.Age-related changes in rat kidney antioxidant enzymes and oxidative stress parameters with special reference to catalase promoter methylation pattern -- 17.Recovery of age-related memory loss: hopes and challenges -- 18.Electrophysiological ageing of the brain : Ageing-related impairments in neuronal and cognitive functions -- 19.Role of autophagy in life-extension using Dictyostelium discoideum as a model system -- 20.SIRT-1: An emerging target for age-related neurodegenerative diseases -- 21.Neuroinflammation and the aging brain -- 22.Expression and regulation of Pax6 in brain of aging mice -- 23.Basic tenets of Ayurvedic Gerontology -- 24.Potential use of Ashwagandha (Withania somnifera) for alleviation of old age-associated problems.This book presents a collection of articles on various aspects of current research on aging. These include model systems, cellular, biochemical and molecular aspects of experimental aging research, as well as selected intervention studies on age-related diseases. Aging is a global challenge to human society. Children are always in a hurry to become adults, while adults produce offspring and add to the gene pool. However, after adulthood or the attainment of reproductive maturity, all physiological parameters of the living organism start to undergo the aging process. Old age sets in slowly but surely, and usually continues for a prolonged period. If vigor and vitality are the main advantages of adulthood, old age offers the rewards of experience and maturity. Biologists ask questions such as: Why do we age? How do we become old? Is it possible to slow down, postpone or even prevent aging? In turn, medical experts ask: What are the diseases associated with old age? Are there medicines that can help affected elderly patients? In fact both groups are asking themselves how can we add more health to old age. Healthy aging is the dream of every individual. But to achieve this, it is fundamental that we first understand the cellular, biochemical and molecular basis of the aging process in mammalian cells, tissues and intact living organisms, which can serve as experimental model systems in Biomedical Gerontology. Once the biology of aging is understood at the genetic and molecular levels, interventional approaches to aging and its associated diseases may be easier to plan and implement at the preclinical level.GeriatricsRegenerative medicineTissue engineeringGeriatric nursingHuman geneticsMetabolismMolecular biologyGeriatrics/Gerontologyhttps://scigraph.springernature.com/ontologies/product-market-codes/H33150Regenerative Medicine/Tissue Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/L16080Geriatric Carehttps://scigraph.springernature.com/ontologies/product-market-codes/H41020Human Geneticshttps://scigraph.springernature.com/ontologies/product-market-codes/B12008Metabolomicshttps://scigraph.springernature.com/ontologies/product-market-codes/L15030Molecular Medicinehttps://scigraph.springernature.com/ontologies/product-market-codes/B1700XGeriatrics.Regenerative medicine.Tissue engineering.Geriatric nursing.Human genetics.Metabolism.Molecular biology.Geriatrics/Gerontology.Regenerative Medicine/Tissue Engineering.Geriatric Care.Human Genetics.Metabolomics.Molecular Medicine.618.97612.67Rath Pramod Cedthttp://id.loc.gov/vocabulary/relators/edtSharma Rameshedthttp://id.loc.gov/vocabulary/relators/edtPrasad Sedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910135983703321Topics in Biomedical Gerontology1759886UNINA