06011nam 22007455 450 99641829750331620200705030911.03-662-61510-X10.1007/978-3-662-61510-2(CKB)4100000011223258(MiAaPQ)EBC6174028(DE-He213)978-3-662-61510-2(PPN)243761155(EXLCZ)99410000001122325820200411d2020 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierTransactions on Edutainment XVI[electronic resource] /edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang1st ed. 2020.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2020.1 online resource (294 pages) illustrationsTransactions on Edutainment,1867-7207 ;117823-662-61509-6 The Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. .Transactions on Edutainment,1867-7207 ;11782Optical data processingComputer organizationComputersApplication softwareMachine learningPattern recognitionImage Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021Computer Systems Organization and Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13006Information Systems and Communication Servicehttps://scigraph.springernature.com/ontologies/product-market-codes/I18008Computer Appl. in Social and Behavioral Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/I23028Machine Learninghttps://scigraph.springernature.com/ontologies/product-market-codes/I21010Pattern Recognitionhttps://scigraph.springernature.com/ontologies/product-market-codes/I2203XOptical data processing.Computer organization.Computers.Application software.Machine learning.Pattern recognition.Image Processing and Computer Vision.Computer Systems Organization and Communication Networks.Information Systems and Communication Service.Computer Appl. in Social and Behavioral Sciences.Machine Learning.Pattern Recognition.371.33Pan Zhigengedthttp://id.loc.gov/vocabulary/relators/edtCheok Adrian Davidedthttp://id.loc.gov/vocabulary/relators/edtMüller Wolfgangedthttp://id.loc.gov/vocabulary/relators/edtZhang Mingminedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996418297503316Transactions on Edutainment XVI2227013UNISA