05209oam 2200769I 450 991045349670332120210701190519.01-138-14332-41-315-72137-61-317-52180-30-323-29625-410.4324/9781315721378(CKB)2550000001250811(EBL)1657933(SSID)ssj0001212559(PQKBManifestationID)11659096(PQKBTitleCode)TC0001212559(PQKBWorkID)11209591(PQKB)11648653(MiAaPQ)EBC1657933(MiAaPQ)EBC1798327(OCoLC)897455605(EXLCZ)99255000000125081120180706e20152014 uy 0engur|n|---|||||txtccrRace, gender, and deviance in Xbox Live theoretical perspectives from the virtual margins /Kishonna L. GrayWaltham, Mass. :Anderson Pub.,[2015]1 online resource (114 p.)Theoretical Criminology Series"Video gameography": p. [89].First published 2014 by Anderson Publishing.0-323-29649-1 1-306-54095-X Includes bibliographical references.Front Cover; Race, Gender, and Deviance in Xbox Live; Copyright Page; Contents; Acknowledgments; Author Biography; Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time; Works Cited; Introduction; I.1 Xbox as a Mediated Console Multiplayer Environment; I.1.1 Features of Xbox/Xbox Live; I.2 Communication and Conflict in Xbox Live; I.3 The Marginalized as Gamer; I.3.1 "Girl Gamers"; I.3.2 Gamers of Color; I: The Games; 1 Video Games as Ideological Projects; 1.1 Race and Gender as Ideology; 1.2 Video Game Narrative; 1.2.1 Ideology and Hegemony1.2.2 Examining Hegemonic Whiteness1.2.3 "Othering" Whiteness; 1.2.4 Hegemonic Masculinity; 1.2.5 Marginalized Masculinities; 1.3 Conclusion; 2 Racing and Gendering the Game; 2.1 The White Messiah in the Shooter; 2.2 Racialized Representations Within Other Genres; 2.3 Hegemonic Imagery in Fighting Genres; 2.4 Gendered Depictions Within Video Games; 2.5 Conclusion; II: The Gaming Space; 3 Deviant Acts: Racism and Sexism in Virtual Gaming Communities; 3.1 Deviant Behavior in Virtual Communities; 3.1.1 Types of Gamers in Virtual Communities; 3.1.2 Griefing; 3.1.3 Flaming3.2 Online Disinhibition3.2.1 Dissociative Anonymity; 3.2.2 Asynchronicity; 3.2.3 Solipsistic Introjection; 3.2.4 Dissociative Imagination; 3.2.5 Minimization of Status and Authority; 3.3 Linguistic Profiling: The Origin of Deviance in Xbox Live; 3.4 The Process Leading to Racism; 4 Deviant Bodies: Racism, Sexism, and Intersecting Oppressions; 4.1 Deviant Bodies, Racism, and Xbox Live; 4.2 Punishing Blackness in Popular Media; 4.2.1 The Resistant Masculinity Paradigm; 4.2.2 The Self-Made Masculinity Paradigm; 4.2.3 The Black Rage Paradigm; 4.2.4 The Plantation Patriarchy Paradigm4.3 Intersecting Identities and Intersecting Oppressions4.3.1 Black Women and Intersectionality; 4.3.2 Latina and Chicana Identity Development and Oppression; III: The Solutions; 5 Deviant Bodies Resisting Deviant Acts; 5.1 Information Communication Technology and Women Organizing Online; 5.2 Examining the Organized Efforts of Women in Xbox Live; 5.2.1 Resource Mobilization Theory; 5.2.2 Applying Habitus to Marginalized Gamers in Xbox; 5.3 Conclusion; 6 Virtual Tools in the Virtual House?; 6.1 Black Feminist Thought in the Digital Era; 6.2 Effecting Change in Xbox Live; BibliographyVideo GameographyBibliographyRace, Gender, and Deviance in Xbox Live: Theoretical Criminology from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimediTheoretical criminology series.kjønnsdiskrimineringhumordrasismehumordViolence in video gamesVideo gamesMoral and ethical aspectsXbox video gamesSocial aspectsRacism in popular cultureElectronic books.kjønnsdiskrimineringrasismeViolence in video games.Video gamesMoral and ethical aspects.Xbox video gamesSocial aspects.Racism in popular culture.688.74Gray Kishonna L.878108MiAaPQMiAaPQMiAaPQBOOK9910453496703321Race, gender, and deviance in Xbox Live1960428UNINA01372nam 2200349 n 450 99639344720331620221107142255.0(CKB)1000000000681091(EEBO)2240903361(UnM)99853450(EXLCZ)99100000000068109119920617d1615 uy |engurbn||||a|bb|Callirhoe, the nymph of Aberdene, resuscitat by William Barclay M. of Art, and Doctor of Physicke. What diseases may be cured by drinking of the well at Aberdene, and what is the true vse thereof[electronic resource][Edinburgh] Printed by Andro HartAnno Dom. 1615[22] pPlace of publication from STC.Signatures: A B⁴ (-B4).Reproduction of the original in the British Library.eebo-0018Mineral watersEarly works to 1800Mineral watersBarclay William1570?-1630?1009691Cu-RivESCu-RivESCStRLINWaOLNBOOK996393447203316Callirhoe, the nymph of Aberdene, resuscitat by William Barclay M. of Art, and Doctor of Physicke. What diseases may be cured by drinking of the well at Aberdene, and what is the true vse thereof2417904UNISA02361nam0 22004453i 450 TO0055220820251003044406.019970530d1996 ||||0itac50 baitaitz01i xxxe z01nAtti del ventesimo Convegno annuale AMASESUrbino, 5-7 settembre 1996AMASES, Associazione per la matematica applicata alle scienze economiche e socialiUrbinoUniversità degli studi di Urbinostampa 1996787 p.24 cmSul front.: con il contributo del Consiglio nazionale delle ricerche.ECONOMIA MATEMATICACONGRESSIURBINO1996FIRIEIC071972I330.0151ECONOMIA. 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