01632nam 2200361 n 450 99639096540331620221108044403.0(CKB)4940000000106365(EEBO)2248515609(UnM)99859472(EXLCZ)99494000000010636519860114d1642 uh |engurbn||||a|bb|Three speeches made by the Kings most Excellent Maiesty[electronic resource] The first to divers Lords and Colonels in His Majesties tent, the second to his souldiers in the field; the third to his whole army, immediately before the late battell at Keinton neer Banbury. Wherein His Majesties resolutions are declared, being sent to Master Wallis in London, in a letter from an eminent gentleman, Colonell Weston, one of His Maiesties commandersLondon Printed for Rich. Johnson[1642]8 pPublication date from Wing."The Kings Maiesties speech" has caption title; pagination is continuous.The three speeches are each identified by separate Thomason numbers.Annotation on Thomason copy: "Oct: 31 1642".Reproduction of the original in the British Library.eebo-0018Great BritainHistoryCivil War, 1642-1649SourcesCharlesKing of England,1600-1649.793295Cu-RivESCu-RivESCStRLINWaOLNBOOK996390965403316Three speeches made by the Kings most Excellent Maiesty2424644UNISA05844nam 2200829Ia 450 991097061820332120200520144314.0978661100327297812810032701281003271978008047440300804744039780750660808(CKB)1000000000350428(EBL)288912(OCoLC)476042728(SSID)ssj0000248107(PQKBManifestationID)11193258(PQKBTitleCode)TC0000248107(PQKBWorkID)10200516(PQKB)11614014(Au-PeEL)EBL288912(CaPaEBR)ebr10169675(CaONFJC)MIL100327(PPN)170268527(OCoLC)824152154(OCoLC)ocn824152154 (FR-PaCSA)40000786(CaSebORM)9780750660808(MiAaPQ)EBC288912(FRCYB40000786)40000786(EXLCZ)99100000000035042820050426d2004 uy 0engur|n|---|||||txtccrSoftware design for engineers and scientists /John A. Robinson1st editionAmsterdam ;Boston Newnes20041 online resource (429 p.)Description based upon print version of record.9780750660808 0750660805 Includes bibliographical references and index.Cover; Software Design for Engineers and Scientists; Contents; Preface; Acknowledgements; Errors; 1 Introduction; 1.1 Theme; 1.2 Audience; 1.3 Three definitions and a controversy; 1.4 Essential software design; 1.5 Outline of the book; Foundations; Software technology; Applied software design; Case studies; 1.6 Presentation conventions; 1.7 Chapter end material; Bibliography; 2 Fundamentals; 2.1 Introduction; 2.2 The nature of software; 2.3 Software as mathematics; 2.4 Software as literature; 2.5 Organic software; 2.6 Software design as engineering; 2.7 Putting the program in its place2.8 User-centred design2.9 The craft of program construction; 2.10 Programmers' programming; 2.11 Living with ambiguity; 2.12 Summary; 2.13 Chapter end material; Bibliography; 3 The craft of software design; 3.1 Introduction; 3.2 Collaboration and imitation; 3.3 Finishing; 3.4 Tool building; 3.5 Logbooks; 3.6 The personal library; 3.7 Chapter end material; Bibliography; 4 Beginning programming in C++; 4.1 Introduction; 4.2 The programming environment; 4.3 Program shape, output, and the basic types; 4.4 Variables and their types; 4.5 Conditionals and compound statements; 4.6 Loops4.7 Random numbers, timing and an arithmetic game4.8 Functions; 4.9 Arrays and C-strings; 4.10 Program example: A dice-rolling simulation; 4.11 Bitwise operators; 4.12 Pointers; 4.13 Arrays of pointers and program arguments; 4.14 Static and global variables; 4.15 File input and output; 4.16 Structures; 4.17 Pointers to structures; 4.18 Making the program more general; 4.19 Loading structured data; 4.20 Memory allocation; 4.21 typedef; 4.22 enum; 4.23 Mechanisms that underlie the program; 4.24 More on the C/C++ standard library; 4.25 Chapter end material; Bibliography5 Object-oriented programming in C++5.1 The motivation for object-oriented programming; Objects localize information; In an object-oriented language, existing solutions can be extended powerfully; 5.2 Glossary of terms in object-oriented programming; Data structure; Abstract Data Type (ADT); Class; Object; Method; Member function; Message; Base types and derived types; Inheritance; Polymorphism; 5.3 C++ type definition, instantiation and using objects; Stack ADT example; Location ADT example; Vector ADT example; 5.4 Overloading; Operator overloading; 5.5 Building a String class5.6 Derived types, inheritance and polymorphismLocations and mountains example; Student marks example; 5.7 Exceptions; 5.8 Templates; 5.9 Streams; 5.10 C++ and information localization; 5.11 Chapter end material; Bibliography; 6 Program style and structure; 6.1 Write fewer bugs!; 6.2 Ten programming errors and how to avoid them; The invalid memory access error; The off-by-1 error; Incorrect initialization; Variable type errors; Loop errors; Incorrect code blocking; Returning a pointer or a reference to a local variable; Other problems with new and delete; Inadequate checking of input dataDifferent modules interpret shared items differentlySoftware Design for Engineers and Scientists integrates three core areas of computing:. Software engineering - including both traditional methods and the insights of 'extreme programming'. Program design - including the analysis of data structures and algorithms. Practical object-oriented programmingWithout assuming prior knowledge of any particular programming language, and avoiding the need for students to learn from separate, specialised Computer Science texts, John Robinson takes the reader from small-scale programing to competence in large software projects, all withinComputer softwareDevelopmentEngineeringData processingComputer programmingSoftware engineeringComputer softwareDevelopment.EngineeringData processing.Computer programming.Software engineering.005.1005.102462005.102462Robinson John A441070MiAaPQMiAaPQMiAaPQBOOK9910970618203321Software design for engineers and scientists4340268UNINA