01135nam 2200313Ia 450 99638649080331620221108083904.0(CKB)1000000000620087(EEBO)2240895377(OCoLC)11761444(EXLCZ)99100000000062008719850304d1660 uy |engurbn||||a|bb|A rope for Pol, or, A hue and cry after Marchemont Nedham, the late surrulous news-writer[electronic resource] being a collection of his horrid blasphemies and revilings against the king's majesty, his person, his cause, and his friends, published in his weekly PoliticusLondon [s.n.]1660[4], 45 pReproduction of original in Cambridge University Library.eebo-0021Nedham Marchamont1620-1678.1001152EAAEAAm/cEAAWaOLNBOOK996386490803316A rope for Pol, or, A hue and cry after Marchemont Nedham, the late surrulous news-writer2414605UNISA05352nam 2200757 a 450 991096515740332120200520144314.097866136493489781280672415128067241297811182223861118222385(CKB)2670000000209119(EBL)821773(OCoLC)793995922(SSID)ssj0000665317(PQKBManifestationID)11421526(PQKBTitleCode)TC0000665317(PQKBWorkID)10634188(PQKB)10975191(Au-PeEL)EBL821773(CaPaEBR)ebr10575658(CaONFJC)MIL364934(CaSebORM)9781118236338(MiAaPQ)EBC821773(OCoLC)814405695(OCoLC)ocn814405695 (Perlego)1011532(EXLCZ)99267000000020911920120403d2012 uy 0engur|n|---|||||txtccrZBrush professional tips and techniques /Paul Gaboury1st ed.Indianapolis, Ind. Wiley Pub., Inc.20121 online resource (338 p.)Sybex serious skillsIncludes index.9781118236338 1118236335 9781118066805 1118066804 ZBrush Professional Tips and Techniques; Acknowledgments; About the Author; Contents; Foreword; Introduction; Chapter 1: Understanding the Basics; Customizing Your ZBrush; Recovering Your Subdivision Levels; Using Reproject Higher Subdivision; Using Relax Deformation; Using Local Subdivision; Creating a Custom Tileable Alpha with 2.5D; Using Alphas to Create Meshes; Creating Wallpaper; Creating Your Own Palette; What's Next; Artist Spotlight: Joe Lee; Artist Spotlight: Magdalena Dadela; Chapter 2: Special Project-Creating Accessories for a Bust; Creating the ZMan Logo; Creating the ZipperCreating the StandCreating a Skin Texture; What's Next; Artist Spotlight: Morgan Morey; Artist Spotlight: Zack Petroc; Chapter 3: Sculpting-Developing Your Next Piece; Using Hard-Edge Brush Techniques; Adjusting and Creating Brushes; Understanding the Power of ShadowBox; Making Difficult Items with ZSpheres; Using Morph Difference to Create Thickness; Artist Spotlight: Tomas Wittelsbach; Artist Spotlight: Vitaly Bulgarov; Chapter 4: Sculpting Hard-Surface Details; Creating a Hose Component; Creating the Front Eye Piece; Using NoiseMaker for Patterns; Artist Spotlight: Sebastien LegrainArtist Spotlight: Steve WarnerChapter 5: Adding a Splash of Color; Understanding the Basics of Polypaint; Using AO to Colorize; Using Mask By Cavity to Paint Out Detail; Painting with UV Master; Texturing with Projection Master; Using Photoshop to Paint; Using SpotLight; Artist Spotlight: Michael Defeo; Artist Spotlight: Rudy Massar; Chapter 6: Working with Scan Data; Starting with Scan Data; Understanding How to Manipulate Scan Data; Capturing Color from the Scan Data; Making the Back Mesh of the Ball Cap; Sculpting the Hair with FiberMesh; Artist Spotlight: Mike JensenArtist Spotlight: Bryan WyniaChapter 7: Posing-Bringing Movement to Your Work; Setting Up a ZSphere Rig with a Single Subtool; Rigging a Single Subtool with Sculpted Detail; Using a Rig with Transpose Master; Creating Multiple Poses with Layers; Assigning Multiple Poses to the Timeline; Exporting Blend Shapes from ZBrush to Maya; Artist Spotlight: Geert Melis; Artist Spotlight: Marco Menco; Chapter 8: Special Project-Creating Hockey Skates; Creating the Laces; Using a Custom Stitch Brush; Using Decimation Master to Reduce Poly Count; Artist Spotlight: Joseph DrustArtist Spotlight: Christopher BrändströmChapter 9: Rendering-Bringing Life to Your Image; Rendering a More Realistic Eye; Adjusting the Shadow Settings; Creating an SSS Material; Using the Filter System with BPR; Artist Spotlight: Mark Dedecker; Artist Spotlight: Julian Kenning; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; Wiley Publishing, Inc. End-User License AgreementLearn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. RevComputer graphicsThree-dimensional display systemsComputer graphics.Three-dimensional display systems.006.693794.8794.81536Gaboury Paul R1813527MiAaPQMiAaPQMiAaPQBOOK9910965157403321ZBrush professional tips and techniques4366731UNINA