05268oam 22008174a 450 99637904800331620230623184613.090-485-2303-610.1515/9789048523030(CKB)3710000000362729(EBL)1997340(SSID)ssj0001496862(PQKBManifestationID)11883628(PQKBTitleCode)TC0001496862(PQKBWorkID)11488488(PQKB)10257220(DE-B1597)502568(OCoLC)1059279779(DE-B1597)9789048523030(Au-PeEL)EBL1997340(CaPaEBR)ebr11037882(CaONFJC)MIL801049(OCoLC)908685847(OCoLC)1111901579(MdBmJHUP)muse76523(MiAaPQ)EBC1997340(oapen)https://directory.doabooks.org/handle/20.500.12854/28382(EXLCZ)99371000000036272920140513h20152015 uy 0engurnnu---|u||utxtccrPlayful identities the ludification of digital media cultures /edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost RaessensAmsterdamAmsterdam University Press2015Amsterdam, [Netherlands] :Amsterdam University Press,2015.©20151 online resource (367 p.)MediaMattersDescription based upon print version of record.90-8964-639-6 Includes bibliographical references at the end of each chapters and indexes.Front matter --Contents --1. Homo ludens 2.0 : Play, media, and identity /Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --Part I: Play --Introduction to Part I /Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --2. Playland : Technology, self, and cultural transformation /Gergen, Kenneth J. --3. Spiritual play : Encountering the sacred in World of Warcraft /Aupers, Stef --4. Playful computer interaction /Cermak-Sassenrath, Daniel --5. Playful identity in game design and open-ended play /Deen, Menno / Schouten, Ben / Bekker, Tilde --6. Breaking reality : Exploring pervasive cheating in Foursquare /Glas, René --7. Playing with bits and bytes : The savage mind in the digital age /Frissen, Valerie --Part II: Media --Introduction to Part II /Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --8. Location-based mobile games : Interfaces to urban spaces /de Souza e Silva, Adriana / Frith, Jordan --9. The playful use of mobile phones and its link to social cohesion /Ling, Rich --10. Digital cartographies as playful practices /Lammes, Sybille --11. Ludic identities and the magic circle /Calleja, Gordon --12. Play (for) time /Crogan, Patrick --13. Playful identity politics : How refugee games affect the player's identity /Raessens, Joost --Part III: Identity --Introduction to Part III /Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --14. Playing out identities and emotions /Jansz, Jeroen --15. Playing with others : The identity paradoxes of the web as social network /Timmermans, Jeroen --16. New media, play, and social identities /Fortunati, Leopoldina --17. Playing life in the metropolis: Mobile media and identity in Jakarta /de Lange, Michiel --18. The conflicts within the casual : The culture and identity of casual online play /Mäyrä, Frans --19. Afterplay /de Mul, Jos --About the authors --Index of Names --Index of SubjectsIn Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.MediaMatters.Video gamesSocial aspectsVideo gamesPsychological aspectsVideo gamesdigital mediaplayhuizingaidentityhomo ludenshistoryEuropean historyCasual gameFoursquare City GuideMobile phoneVideo gamesSocial aspects.Video gamesPsychological aspects.Video games.794.8de Lange Michieledt1355942Frissen Valerie(Valerie Alice Josepha),1960-edtMdBmJHUPMdBmJHUPBOOK996379048003316Playful identities3384087UNISA