01909nas 22005173a 450 99633597760331620230222213018.01559-7202(OCoLC)60628425(CKB)111027698291018(CONSER)--2006212772(EXLCZ)9911102769829101820050614a20029999 s-- aengurun|||||||||txtrdacontentcrdamediacrrdacarrierSurveying and land information science /American Congress on Surveying and MappingGaithersburg, MD American Congress on Surveying and Mapping[2002]-Gaithersburg, MD American Association for Geodetic Surveying Geographic and Land Information Society National Society of Professional SurveyorsFrederick, MD American Association for Geodetic Surveying Geographic and Land Information SocietyRefereed/Peer-reviewedTitle from title screen (publisher's Web site viewed Jan. 20, 2006).1538-1242 SaLISSURVEYING & LAND INFORMATION SCIENCESurveyingPeriodicalsCartographyPeriodicalsCartographyfast(OCoLC)fst00848025Surveyingfast(OCoLC)fst01139579Periodicals.fastSurveyingCartographyCartography.Surveying.526526.9/05American Congress on Surveying and Mapping.American Association for Geodetic Surveying.Geographic and Land Information Society.National Society of Professional Surveyors (U.S.)JOURNAL996335977603316Surveying and land information science2348422UNISA04211nam 22006615 450 991025475850332120200705014157.09781484216620148421662810.1007/978-1-4842-1662-0(CKB)3710000000869722(DE-He213)978-1-4842-1662-0(MiAaPQ)EBC4696965(CaSebORM)9781484216620(PPN)195514211(OCoLC)982065207(OCoLC)ocn982065207(EXLCZ)99371000000086972220160920d2016 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierPractical Fashion Tech Wearable Technologies for Costuming, Cosplay, and Everyday /by Joan Horvath, Lyn Hoge, Rich Cameron1st ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (XXII, 268 p. 168 illus., 154 illus. in color.) Technology in actionIncludes index.9781484216637 1484216636 Includes bibliographical references and index.Part 1. The Big Picture -- Chapter 1. Fashion Tech -- Chapter 2. Practical Costume Design -- Part 2. The Basics -- Chapter 3. How to Sew -- Chapter 4. Making and Using Sewing Patterns -- Chapter 5. Wearable Tech Electronics -- Chapter 6. Programming Wearables -- Chapter 7. Your First Project -- Part 3. Beyond the Basics -- Chapter 8. Sensors and Other Hardware -- Chapter 9. 3D Printing -- Chapter 10. The Importance of Planning -- Chapter 11. Two Bigger Projects -- Part 4. Where To Go From Here -- Chapter 12. Other Technologies -- Chapter 13. A Look Ahead -- Appendix A. Teaching Fashion Tech -- Appendix B. Links in this Book.Practical Fashion Tech is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, programming, and 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, this book will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there.Wearable technologies for costuming, cosplay, and everydayComputer input-output equipmentApplication softwareMicroprogrammingHardware and Makerhttps://scigraph.springernature.com/ontologies/product-market-codes/I29010Computer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036Control Structures and Microprogramminghttps://scigraph.springernature.com/ontologies/product-market-codes/I12018Computer input-output equipment.Application software.Microprogramming.Hardware and Maker.Computer Appl. in Arts and Humanities.Control Structures and Microprogramming.792.026Horvath Joanauthttp://id.loc.gov/vocabulary/relators/aut868673Hoge Lynauthttp://id.loc.gov/vocabulary/relators/autCameron Richauthttp://id.loc.gov/vocabulary/relators/autUMIUMIBOOK9910254758503321Practical Fashion Tech2155989UNINA