02884nam 2200649 450 99630884030331620221206105220.09783110395914 (ebook)9783110312836 (PDF ebook)9783110312713 (paperback)10.1515/9783110312836(CKB)3360000000457944(EBL)1094221(SSID)ssj0001595236(PQKBManifestationID)16286625(PQKBTitleCode)TC0001595236(PQKBWorkID)14880684(PQKB)10940388(MiAaPQ)EBC1094221(DE-B1597)208233(OCoLC)890089684(OCoLC)891760940(DE-B1597)9783110312836(EXLCZ)99336000000045794420150919h20142014 uy 0gerur|n|---|||||txtccrGaming und Bibliotheken /Christoph DeegBerlin, [Germany] ;Boston, Massachusetts :Walter de Gruyter,2014.©20141 online resource (180 pages) illustrationsPraxiswissen,2193-0198Description based upon print version of record.Print version: 9783110312713 Frontmatter -- Vorwort -- Inhalt -- Verwendete Marginalien -- Für wen ist dieses Buch gedacht? -- Wie ist dieses Buch aufgebaut? -- Level 1: Was bedeutet eigentlich Gaming? -- Wer sind eigentlich diese Gamer? -- Gaming und Lernen -- Level 2: Gaming in Bibliotheken -- Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- Level 4: Games! ;-) -- Level 5: Gaming als Bestandsthema? -- Level 6: Services und Aktivitäten mit Games -- Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- Level 8: Das ultimative Nachwort -- Über den AutorUsing a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.łkPraxiswissen.LibrariesActivity programsLibrariesSpecial collectionsGamesLibrariesSpecial collectionsGermanyfastGaming.computer games.LibrariesActivity programs.LibrariesSpecial collectionsGames.LibrariesSpecial collections.025.5Deeg Christoph946818MiAaPQMiAaPQMiAaPQ996308840303316Gaming und Bibliotheken2139098UNISA01293nam 2200409 450 99646443820331620220905103059.03-030-88132-6(MiAaPQ)EBC6838665(Au-PeEL)EBL6838665(CKB)20275215500041(OCoLC)1290841546(PPN)260307300(EXLCZ)992027521550004120220905d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierAutomated machine learning and meta-learning for multimedia /Wenwu Zhu and Xin WangCham, Switzerland :Springer,[2021]©20211 online resource (240 pages)Print version: Zhu, Wenwu Automated Machine Learning and Meta-Learning for Multimedia Cham : Springer International Publishing AG,c2021 9783030881313 Machine learningMachine learning.006.31Zhu Wenwu763557Wang XinMiAaPQMiAaPQMiAaPQBOOK996464438203316Automated machine learning and meta-learning for multimedia2909964UNISA