01176nam0M2200397--I450-99000282004020331620060927160212.088-14-10358-52004-2573000282004USA01000282004(ALEPH)000282004USA0100028200420060927d2003----||itac50 baitaIT||||||||001yyModelli di rappresentanza e contratto collettivoMaria Paola MonacoMilanoGiuffrè2003XI, 161 p.24 cm.Pubblicazioni della Facoltà di giurisprudenza862001Pubblicazioni della Facolta di giurisprudenza862001001-------2001Contratti collettivi e sindacati344.450189331.89MONACO,Maria Paola151704ITsalbcISBDICCU20051120990002820040203316VI 2234160 DIRCEBKDIRCEDIRCE9020060927USA011602Modelli di rappresentanza e contratto collettivo472671UNISA01629nam0-2200517---450-99000039222020331620090224173438.088-420-6110-70039222USA010039222(ALEPH)000039222USA01003922220010405d2000----|||y0itay0103----baItaIT||||||||001yyNew economyuna rivoluzione in corsoFederico RampiniRoma (etc.)Laterza2000X,147 p.21 cm<<I>> RobinsonLetture2001<<I>> RobinsonLettureInternet <rete di elaboratori>Impiego nelle aziende658.05467RAMPINI,Federico115737ITSALBCISBD990000392220203316658.054 RAM 1 (IEP III 641)8499 E.C.IEP III00007351658.054 RAM 1a (IEP III 641)8199 E.C.IEP III00004421300 337.09 RAM9378 DISESBKECODISESCHIARA4020010405USA011233CHIARA4020010405USA011237CHIARA4020010405USA011238CHIARA4020010405USA01124020020403USA011647PATRY9020040406USA011627RSIAV49020090224USA011734RSIAV49020090224USA01173420121027USA01154220121027USA01160120121027USA011610New economy499908UNISAUSA1048304461nam 2200685 450 991046033340332120200520144314.01-78528-681-1(CKB)3710000000493555(EBL)4191104(SSID)ssj0001637599(PQKBManifestationID)16396152(PQKBTitleCode)TC0001637599(PQKBWorkID)14956544(PQKB)10373197(MiAaPQ)EBC4191104(PPN)227990269(Au-PeEL)EBL4191104(CaPaEBR)ebr11135155(CaONFJC)MIL842437(OCoLC)926092644(EXLCZ)99371000000049355520160104d2015 uy| 0engur|n|---|||||txtccrGamification with Moodle use game elements in Moodle courses to build learner resilience and motivation /Natalie DenmeadeBirmingham [United Kingdom] :Packt Publishing,2015.1 online resource (135 p.)Community experience distilledDescription based upon print version of record.1-78217-307-2 Includes bibliographical references and index.Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; SummaryChapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion trackingCompletion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubricsAdding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding - communication and collaboration with Moodle groups; Group scores; Challenges for learners - group submission; Groups that encourage participationIndividual formal assessmentSummary; Recommended reading; Books; IndexCommunity experience distilled.Computer-assisted instructionComputer programsOpen source softwareGame theoryGamesDesign and constructionInternet gamesDesignElectronic books.Computer-assisted instructionComputer programs.Open source software.Game theory.GamesDesign and construction.Internet gamesDesign.Denmeade Natalie912820MiAaPQMiAaPQMiAaPQBOOK9910460333403321Gamification with Moodle2044420UNINA02323nam 2200373 450 99628048950331620231206165729.01-5044-4076-5(CKB)3710000001403080(NjHacI)993710000001403080(EXLCZ)99371000000140308020231206d2017 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierISO/IEC/IEEE 15289:2017(E) ISO/IEC/IEEE International Standard - Systems and software engineering -- Content of life-cycle information items (documentation) /Institute of Electrical and Electronics EngineersNew York, NY, USA :IEEE,2017.1 online resource (97 pages)The purpose and content of all identified systems and software life cycle andservice management information items (documentation) are specified in this document.The information item contents are defined according to generic document types(description, plan, policy, procedure, report, request, and specification) and the specificpurpose of the document. This document provides a mapping of ISO/IEC/IEEE15288:2015, ISO/IEC 12207:2008 (IEEE Std 12207‐2008), ISO/IEC 20000‐1:2011 (IEEEStd 20000‐1:2013), and ISO/IEC 20000‐2 (IEEE Std 20000‐2:2013) clauses with a set ofinformation items. This document identifies records and information items based onanalysis of references in ISO/IEC/IEEE 15288:2015, ISO/IEC 12207:2008 (IEEE Std12207‐2008), ISO/IEC 20000‐1:2011 (IEEE Std 20000‐1:2013) and ISO/IEC 20000‐2:2012 (IEEE 20000‐2:2013), which in some cases provide partial or complete outlines for the content of specific documents. Information items may be combined or subdivided as needed for project or organizational purposes.15289-2017 - ISO/IEC/IEEE International Standard - Systems and software engineering -- Content of life-cycle information items ISO/IEC/IEEE 15289Software documentationSoftware engineeringSoftware documentation.Software engineering.005.15NjHacINjHaclDOCUMENT996280489503316ISO1086301UNISA