01628nam 2200349 n 450 99627936320331620230615093906.01-5090-3641-5(CKB)3710000000997515(NjHacI)993710000000997515(EXLCZ)99371000000099751520230615d2016 uu 0engur|||||||||||txtrdacontentcrdamediacrrdacarrier2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) /Institute of Electrical and Electronics EngineersLos Alamitos, California :IEEE Computer Society, Conference Publishing Services,2016.1 online resource (xxv, 136 pages)1-5090-3642-3 Annotation ISMAR 2015 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real time performance Briefly, one goal is to respond to the crescent expansion of commercial and research activities related to AR, MR, and Virtual Reality (VR).2016 IEEE International Symposium on Mixed and Augmented Reality Computer graphicsCongressesComputer graphics006.6NjHacINjHaclPROCEEDING9962793632033162016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)2544541UNISA