01423nam a2200325 i 4500991001637869707536030526s2002 riua b 100 0 eng d0821826395b12175808-39ule_instDip.to Matematicaeng515.3521AMS 58A20AMS 58J70LC QA1.R33Kamran, Niky60445Selected topics in the geometrical study of differential equations /Niky KamranProvidence, RI :Published for the Conference Board of the Mathematical Sciences by the American Mathematical Society,c2002xiv, 115 p. :ill. ;26 cmConference Board of the Mathematical Sciences regional conference series in mathematics,0160-7642 ;96Conference held at Howard University, June 20-25, 2000Includes bibliographical references (p. 111-115)Differential equationsGeometry, DifferentialRegional conference series in mathematics ;96.b1217580821-09-0626-05-03991001637869707536LE013 58A KAM11 (2002)12013000138930le013pE33.94-l- 01010.i1252453026-05-03Selected topics in the geometrical study of differential equations144796UNISALENTOle01326-05-03ma -engriu0101400nas 2200421-a 450 99622491950331620230306213020.0(CKB)110979839330997(CONSER)---75642986-(EXLCZ)9911097983933099720760429b19732016 --r gengtxtrdacontentcrdamediacrrdacarrierDiotima[Athēnai] :Ekdosis Hellēnikēs Hetaireias Philosophikōn Meletōn,-20161 online resourceRefereed/Peer-reviewedPrint version: Diotima. 1010-7363 (DLC) 75642986 (OCoLC)2246664 880-03"Epitheōrēsis philosophikēs ereunēs. Revue de recherche philosophique. Review of philosophical research."DIOTIMA EPITHEORESIS PHILOSOPHIKES EREVNES REVUE DE RECHERCHE PHILOSOPHIQUEDiotimaPhilosophyPeriodicalsPhilosophiePériodiquesPhilosophyfast(OCoLC)fst01060777Periodicals.fastPeriodicals.lcgftPhilosophyPhilosophiePhilosophy.105Hellēnikē Hetaireia Philosophikōn Meletōn,JOURNAL996224919503316exl_impl conversionDiotima225372UNISA05138nam 22006255 450 991077027300332120250807132447.0978303134374210.1007/978-3-031-34374-2(CKB)29437040300041(MiAaPQ)EBC31027951(Au-PeEL)EBL31027951(DE-He213)978-3-031-34374-2(EXLCZ)992943704030004120231218d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierDisability and Video Games Practices of En-/Disabling Modes of Digital Gaming /edited by Markus Spöhrer, Beate Ochsner1st ed. 2024.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2024.1 online resource (365 pages)Palgrave Games in Context,2731-50379783031343735 Includes bibliographical references and index.1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures -- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility -- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants -- 5 Playing with the Eyes. A Media History of Eye Tracking -- 6 Interview with Mark Barlet (AbleGamers) -- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability -- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Infrastructures -- 8 The Mediality of Dis/Ability: Producing ‘Disability’ and ‘Ability’ in the Realm of Digital Games -- 9 Intersections Between Gaming and Dis/Abilities (Roundtable) -- Part III Accessibility: Guidelines, Practice and Legal Issues -- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access -- 12 Interview with Sandra Uhling: “Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity” -- .This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. Dr. Markus Spöhrer is a Postdoc research associate in the project “The Interactive Gaze: On the Status and Ethics of Surveillance Images in Digital Games” at the International Center for Ethics in the Sciences and Humanities (IZEW, University of Tübingen,Germany). He studied American Studies, German and English literature (University of Tübingen), and Media Studies (University of Miami). He has a doctorate in Media Studies from the University of Konstanz, Germany. His main research areas are dis/ability and digital Media, digital games, and Science and Technology Studies (STS). Prof. Dr. Beate Ochsner is a Professor of Media Studies at the University of Konstanz. Before, she was an assistant professor at the University of Mannheim and a guest professor at the Universities of Innsbruck, Basel, and St. Gallen. In 2002, she habilitated with the thesis DeMONSTRAtion. Zur Repräsentation des Monsters und des Monströsen in Literatur, Fotographie und Film. Also she is spokesperson of the research unit “Media and Participation” and principal investigator of subproject 2 “Techno-sensory processes of participation: App-practices and dis/ability.”.Palgrave Games in Context,2731-5037GamesPopular culturePeople with disabilitiesEducationDigital mediaGames StudiesPopular CultureEducation and DisabilityDigital and New MediaGames.Popular culture.People with disabilitiesEducation.Digital media.Games Studies.Popular Culture.Education and Disability.Digital and New Media.790.196Spöhrer MarkusOchsner BeateMiAaPQMiAaPQMiAaPQ9910770273003321Disability and Video Games3875400UNINA