01344nam a22002771i 450099100122341970753620021204114801.0021202s1970 gw |||||||||||||||||ger b12117213-39ule_instARCHE-020701ExLDip.to Filologia Ling. e Lett.itaA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l.La littérature didactique, allegorique et satirique /a cura di Hans Robert JaussHeidelberg :Winter,19702 v., (XV, 812 p. compless.) ;25 cmGrundriss der romanischen Literaturen des Mittelalters ;6Contiene: 1: partie historique / a cura di Jürgen Beyer; 2: partie documentaire / a cura di Jürgen Beyer e Franz KoppeJauss, Hans Robert,1921-Frappier, JeanKöhler, Erich,1924-.b1211721302-04-1401-04-03991001223419707536LE008 FL.M. (f.r.) IX 40/6/IV. 6.11LE008N-2178le008-E0.00-l- 00000.i1242616701-04-03LE008 FL.M. (f.r.) IX 40/6/IIV. 6.21LE008N-3793le008-E0.00-l- 00000.i1242617901-04-03Littérature didactique, allegorique et satirique151406UNISALENTOle00801-04-03ma -gergw 3203475oam 2200937I 450 99620956690331620240410090022.01-5261-3754-21-84779-558-71-78170-023-01-280-73433-797866107343371-84779-039-91-4175-7805-X10.7765/9781526137548(CKB)1000000000030935(EBL)242616(OCoLC)559523985(SSID)ssj0000205632(PQKBManifestationID)11182727(PQKBTitleCode)TC0000205632(PQKBWorkID)10212533(PQKB)10918107(StDuBDS)EDZ0000085698(MiAaPQ)EBC242616(Au-PeEL)EBL242616(CaPaEBR)ebr10075725(CaONFJC)MIL73433(OCoLC)57756796(oapen)https://directory.doabooks.org/handle/20.500.12854/37572(UkMaJRU)9955342660001631(DE-B1597)658924(DE-B1597)9781526137548(EXLCZ)99100000000003093520030519h20182003 uy 0engurcn|||||||||txtrdacontentcrdamediacrrdacarrierMore than a game the computer game as fictional form /Barry Atkins1st ed.Manchester :Manchester University Press,2003.Manchester, UK :Manchester University Press,[2018]©20031 online resource ([vi], 170 pages) digital file(s)Description based upon print version of record.First published: 2003.0-7190-6365-5 0-7190-6364-7 Includes bibliographic references and index.Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index.There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.Video gamesSocial aspectsVideo gamesFilm and MediamupComputer gamesonline games: strategy guidesbicsscLITERARY CRITICISMAmericanGeneralbisacshComputer games / online games: strategy guidesthemapongvideogamingcomputerarcadegameHalf-Life (video game)Lara CroftTomb RaiderVideo gamesSocial aspects.Video games.Film and MediaComputer gamesonline games: strategy guidesLITERARY CRITICISMAmericanGeneralComputer games / online games: strategy guides794.8Atkins Barry800785UkMaJRUBOOK996209566903316More than a game2095940UNISA