03867oam 2200769I 450 99619988730331620240402120622.01-134-86586-40-203-30357-11-134-86587-21-280-32178-40-203-42289-910.4324/9780203422892(CKB)1000000000248988(SSID)ssj0000133529(PQKBManifestationID)11142113(PQKBTitleCode)TC0000133529(PQKBWorkID)10046212(PQKB)10856202(MiAaPQ)EBC166560(Au-PeEL)EBL166560(CaPaEBR)ebr10060614(CaONFJC)MIL32178(OCoLC)61678137(OCoLC)52032811(EXLCZ)99100000000024898820180331d1993 uy 0engurcn|||||||||txtrdacontentcrdamediacrrdacarrierCultural rights technology, legality, and personality /Celia Lury1st ed.London ;New York :Routledge,1993.1 online resource (vi, 239 pages)International library of sociologyBibliographic Level Mode of Issuance: Monograph0-415-09578-6 0-415-03155-9 Includes bibliographical references (p. 217-229) and indexes.chapter 1 INTRODUCTION -- part Part I REGIMES OF RIGHTS -- chapter 2 FROM REPETITION TO REPLICATION -- chapter 3 REPLICATION, NOVELTY AND REACTIVATION -- chapter 4 BRANDING, TRADEMARK AND THE VIRTUAL AUDIENCE -- part Part II TECHNOLOGIES OF REPRODUCTION -- chapter 5 MECHANICAL REPRODUCTION: PRINT, LITERACY AND THE PUBLIC SPHERE -- chapter 6 ELECTRONIC REPRODUCTION: BROADCASTING, WATCHING AND PUBLIC SERVICE -- chapter 7 MICRO-ELECTRONIC REPRODUCTION: COMMUNICATION, THE FLOW OF INFORMATION AND USERS -- chapter 8 TECHNOLOGIES OF CULTURE AND GENDER -- chapter 9 SIMULATION, GENDER AND CONTEMPORARY CULTURE.Cultural Rights aims to combine sociology of culture and cultural studies approaches to provide an innovative interpretation of contemporary culture. It develops Walter Benjamin's arguments on the effects of mechanical reproduction by seeing what has happened to originality and authenticity in postmodern culture. One aspect of this culture is that reproduction and simulation have become listless, so that distinguishing what is real from what is fabricated is a problem of daily life for everyone. Celia Lury establishes a clear framework for studying these matters by comparing a regime of cultural rights ordered by copyright, authorship and originality with one defined by trademark, branding and simulation. This move is illustrated through concise and accessible histories of three major cultural technologies - print, broadcasting and information technology - and the presentation of research into the contemporary culture industry. The gendered dimensions of this transformation are explored by looking at the significance of the category of women in the process of cultural reproduction.International library of sociology.CultureIntellectual propertyCopyrightTrademarksPrintingBroadcastingInformation technologyCulture.Intellectual property.Copyright.Trademarks.Printing.Broadcasting.Information technology.306Lury Celia.319326MiAaPQMiAaPQMiAaPQBOOK996199887303316Cultural rights1965737UNISA