01452nam2-2200361---450 99000558801020331620200528174234.0000558801USA01000558801(ALEPH)000558801USA0100055880119981214e19891861|||y0itaa50------baengde0 00|||<<6.: >> Literary and professional worksFrancis Bacon. Vol. 1Stuttgart-Bad CannstattFrommann-Holzboog1989X, 764 p19 cmContiene: History of the Reign of King Henry 7.The Beginning of the history of Great Britain ; In felicem memoriam Elizabethae, Angliae Reginae ; In Henricum Principem Wallae Elogium ; Imago civilis Julii Caesaris ; Imago civilisAugusti Caesaris ; Additions and corrections inserted by Bacon in a manuspript copy of Camden's Annales ; Essays or counsels civil and moral ; De sapientia veterum0010005587952001<<The >> works of Francis Bacon6STUTTGART192BACON,Francis<1561-1626>159133ITSA20111219990005588010203316Dipar.to di Filosofia - SalernoDFAA 192 BAC1012 FILAA 192 BAC1012 FILBKFIL20121027USA01152520121027USA011614Literary and professional works1132711UNISA01864nam 2200457Ia 450 99639372990331620200824132042.0(CKB)4940000000118893(EEBO)2240914664(OCoLC)ocm34382583e(OCoLC)34382583(EXLCZ)99494000000011889319960318d1598 uy |roaurbn||||a|bb|Le court leete et court baron[electronic resource] /collect per Iohn Kitchin de Greies Inne vn apprentice in ley, et les cases & matters necessaries pur seneschals de ceux courts a scier, & pur les students de les measons del chauncerieOre nouelment imprimee, & per le author mesme corrigee, ouesque diuers nouel additions, come Court de Marshalsey, auncient demesne, Court de pipowders, essoines, imparlance, view, actions, contracts, pleadings, maintenance, & diuers auter matters.[London] In ædibius Thomae Wight, & Bonhami Norton1598[12], 289, [3] leavesIncludes indexes.Text in Law French.Imperfect: Stained, tightly bound, and with broken type and print show-though.Signatures: [par.]⁸, 2[par.]⁴, A-Z⁸, 2A-2N⁸, 2O⁴.Reproduction of original in: Harvard University. Library.eebo-0062Courts baron and courts leetReal propertyGreat BritainPleadingGreat BritainWritsGreat BritainCourts baron and courts leet.Real propertyPleadingWritsKitchin John1004390EBKEBKWaOLNBOOK996393729903316Le court leete et court baron2331082UNISA00849nam a2200253 i 450099100104246970753620020507105552.0970307s1963 uk ||| | eng b10165393-39ule_instLE00641169ExLDip.to Fisicaita510.60519.2Weaver, Warren2689Lady Luck :the theory of probability /Warren WeaverLondon :Heinemann Educational Books Ltd.,1963392 p. ;18 cm.Probability-Theory.b1016539321-09-0627-06-02991001042469707536LE006 510.60 WEA12006000023276le006-E0.00-l- 00000.i1020166x27-06-02Lady Luck188068UNISALENTOle00601-01-97ma -enguk 0104918 am 2201069 n 450 9910137540603321201509112-85944-823-310.4000/books.psorbonne.3790(CKB)3710000000568387(FrMaCLE)OB-psorbonne-3790(oapen)https://directory.doabooks.org/handle/20.500.12854/61386(PPN)195770730(EXLCZ)99371000000056838720160115j|||||||| ||| 0freuu||||||m||||txtrdacontentcrdamediacrrdacarrierTsunarisque Le tsunami du 26 décembre 2004 à Aceh, Indonésie /Franck Lavigne, Raphaël ParisParis Éditions de la Sorbonne20151 online resource (327 p.) 2-85944-643-5 Dimanche 26 décembre 2004. La terre tremble au large des côtes de Sumatra. C’est l’un des plus puissants séismes jamais enregistrés (magnitude 9.3). S’en suit un tsunami cataclysmique, le plus meurtrier de l’histoire avec près de 230 000 victimes. Les vagues ont ravagé les côtes indonésiennes proches, avant de se propager vers la Thaïlande, le Sri Lanka, l’Inde puis les côtes africaines. La province d’Aceh, au nord-ouest de Sumatra, est de loin la plus touchée. La moitié de la ville de Banda Aceh est rasée par des vagues de plus de 15 m de haut, l’eau ayant même atteint une hauteur de 50 m sur les falaises de la côte ouest de Lhok Nga. De nombreux villages sont rayés de la carte. Durant près de deux ans (2005-2006), les scientifiques du programme de recherche « Tsunarisque » se sont relayés sur le terrain pour essayer de décrypter, reconstituer le tsunami dans ses moindres détails, afin de tirer les enseignements d’une catastrophe hors norme et de proposer des stratégies de prévention plus efficaces. Cet ouvrage retrace tout ce travail en trois volets : tout d’abord la reconstitution et la modélisation du tsunami, de l’extension des vagues à la cartographie des dégâts infligés au bâti, ensuite l’impact du tsunami sur l’environnement, et notamment les formes d’érosion et de dépôts, et enfin les aspects socioculturels, des facteurs ethniques aux enjeux de la reconstruction et de la prévention.Humanities&#44; MultidisciplinaryTsunamipréventionenvironnementaspect environnementalaspect socialocéan IndienpréventionTsunamienvironnementHumanities&#44; MultidisciplinaryTsunamipréventionenvironnementaspect environnementalaspect socialAzhari763611Bachri Syamsul1331428Bar-Hen Avner1331429Barthomeuf Benjamin1331430Baumert Philippe1331431Brunstein Daniel1331177Cahyadi Rino1331432Cattedra Raffaele270382Clavé Elsa1318292Coster Benjamin De1331433Dedi1331434Denain Jean-Charles1331435Desgages Émilie1331436De Coster Benjamin1331437Efendi Yusuf1331438Fachrizal1331439Flohic François1077687Gaillard Jean-Christophe1331440Gomez Christopher1258218Grancher Delphine1331441Gunawan Taufik1331442Hadmoko Danang SRI1331443Hébert Hélène475459Lavigne Franck1331444Leone Frédéric1331445Lespinasse Nicolas1331446Le Floch Damien1331447Loevenbruck Anne1331448Mardiatno Djati1331449Morin Julie1331450Paris Raphaël1331451Roger Jean1331452Sari Desi Sofian R1331453Sartohadi Junun1331454Schindelé François1331455Setiawan Anggri1331456Setiawan Ryo1331457Sladen Anthony1331458Syahnan1331459Triyono Rahmat1331460Vautier Franck1331461Vibert Océane1331462Vinet Freddy1308437Wassmer Patrick1331463Lavigne Franck1331444Paris Raphaël1331451FR-FrMaCLEBOOK9910137540603321Tsunarisque3040394UNINA03662oam 22005415 450 991048374770332120231115224001.09781484269176148426917910.1007/978-1-4842-6917-6(CKB)4100000011946282(MiAaPQ)EBC6631293(Au-PeEL)EBL6631293(OCoLC)1253352963(CaSebORM)9781484269176(DE-He213)978-1-4842-6917-6(PPN)255887140(Perlego)4513661(EXLCZ)99410000001194628220210524d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierHow to make a game go from idea to publication avoiding the common pitfalls along the way /Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan1st ed. 2021.Berkeley, CA :Apress :Imprint: Apress,2021.1 online resource (291 pages)Includes index.9781484269169 1484269160 Chapter 1: Don't -- Chapter 2: The Fault in Our Stars -- Chapter 3: Don't Reinvent the Wheel -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game Design - The Three musketeers! -- Chapter 10: Game Feel and Effects -- Chapter 11: Input Matters -- Chapter 12: Help! -- Chapter 13: Platform Choosing (Pros n Cons) -- Chapter 14: The Great Filter/Fermi Paradox -- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop.Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. You will: Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects .Video gamesDesignVideo gamesProgrammingVideo gamesDesign.Video gamesProgramming.794.83Fahme Minhaz-Us-Salakeen923909Khan Tanimul HaqueMiAaPQMiAaPQMiAaPQBOOK9910483747703321How to Make a Game2073383UNINA