01090nam--2200385---450-99000339686020331620100510173447.088-444-1189-X000339686USA01000339686(ALEPH)000339686USA0100033968620100510d1992----km-y0itay50------baitaIT||||||||001yy<<La>> vita ritirataLucio Anneo Senecatraduzione di Gavino MancaMilanoAll'insegna del pesce d'oro di Vanni Scheiwiller199245 p.17 cm20012001De otio19601001-------2001Seneca,Lucio AnneoBNCF878SENECA,Lucius Annaeus<4 a.C.-65>7130MANCA,GavinoITsalbcISBD990003396860203316FL 60,143444 DSABKDSADSA1020100510USA011734BATCH-UPD1020150428USA011541De otio19601UNISA01928nam 2200361 450 99627946390331620230424175455.01-4799-2869-0(CKB)3460000000126337(NjHacI)993460000000126337(EXLCZ)99346000000012633720230424d2013 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrier2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) /Institute of Electrical and Electronics EngineersPiscataway, New Jersey :IEEE,2013.1 online resource1-4799-2870-4 In recent years, mixed and augmented reality has been expanding from an exciting research field into a commercially viable technology The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking The growing interest in mixed and augmented reality applications is creating new challenges for research in all of these areas The conference tracks are The Science & Technology (S&T) program The Arts, Media and Humanities (AMH) program.2013 IEEE International Symposium on Mixed and Augmented Reality Mixed and Augmented Reality Computer graphicsCongressesComputer graphics006.6NjHacINjHaclPROCEEDING9962794639033162013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)2526294UNISA