01126nam--2200385---450-99000242961020331620090325130205.088-348-3339-2000242961USA01000242961(ALEPH)000242961USA0100024296120050608d2003----km-y0itay0103----baitaIT||||||||001yyNuovi soldati per nuove missionistudio di un casoGuido Sertorio, Marina NuciariTorinoG. Giappichellicopyr 2003167 p.23 cm20012001001-------2001Forze armateSERTORIO,Guido244619NUCIARI,Marina527043ITsalbcISBD990002429610203316355 SER 1 (ISP V 721)43963 G.ISP V00140427BKGIUPATRY9020050608USA011336PATRY9020050610USA011527RSIAV59020090325USA011302Nuovi soldati per nuove missioni1056663UNISA05631nam 22008775 450 991048483670332120251226202502.01-280-38646-097866135643823-642-12993-510.1007/978-3-642-12993-3(CKB)2550000000011513(SSID)ssj0000446241(PQKBManifestationID)11293805(PQKBTitleCode)TC0000446241(PQKBWorkID)10491511(PQKB)10349588(DE-He213)978-3-642-12993-3(MiAaPQ)EBC3065253(PPN)149073054(BIP)30656413(EXLCZ)99255000000001151320100509d2010 u| 0engurnn|008mamaatxtccrAdvances in Computer Games 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers /edited by H. Jaap van den Herik, Pieter Spronck1st ed. 2010.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2010.1 online resource (XIV, 233 p. 75 illus.) Theoretical Computer Science and General Issues,2512-2029 ;6048Bibliographic Level Mode of Issuance: Monograph3-642-12992-7 Includes bibliographic references and index.Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.This book contains the papers of the 12th Advances in Computer Games C- ference (ACG 2009) held in Pamplona, Spain. The conference took place during th th May 11-13,2009 in conjunction with the 13 Computer Olympiad and the 16 World Computer Chess Championship. The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of arti'cial int- ligence and computer game playing. The Pamplona conference was de'nitively characterized by fresh ideas for a large variety of games. The Program Committee (PC) received 41 submissions. Each paper was i- tiallysenttoatleastthreereferees.Ifcon'ictingviewsonapaperwerereported, it was sent to an additional referee. Out of the 41 submissions, one was wi- drawn before the ?nal decisions were made. With the help of many referees (see after the preface), the PC accepted 20 papers for presentation at the conference and publication in these proceedings. Theabove-mentionedsetof20paperscoversawiderangeofcomputergames. The papers deal with many di'erent research topics. We mention: Monte-Carlo Tree Search, Bayesian Modeling, SelectiveSearch,theUseofBruteForce,C- ?ict Resolution, Solving Games, Optimization, Concept Discovery, Incongruity Theory, and Data Assurance. The 17 games that are discussed are: Arimaa, Breakthrough, Chess, Chinese Chess, Go, Havannah, Hex, Kakuro, k-in-a-Row, Kriegspiel, LOA, 3 x n AB Games,Poker,Roshambo,SettlersofCatan,SumofSwitches,andVideoGames. We hope that the readers will enjoy the research e'orts performed by the authors. Below we provide a brief characterization of the 20 contributions, in the order in which they are published in the book.Theoretical Computer Science and General Issues,2512-2029 ;6048Computer programmingAlgorithmsArtificial intelligenceComputer scienceComputer networksComputer scienceMathematicsDiscrete mathematicsProgramming TechniquesAlgorithmsArtificial IntelligenceTheory of ComputationComputer Communication NetworksDiscrete Mathematics in Computer ScienceComputer programming.Algorithms.Artificial intelligence.Computer science.Computer networks.Computer scienceMathematics.Discrete mathematics.Programming Techniques.Algorithms.Artificial Intelligence.Theory of Computation.Computer Communication Networks.Discrete Mathematics in Computer Science.794.81526Herik H. J. van den(Hendrik Jacob)1758390Spronck Pieter1760036ACG 2009MiAaPQMiAaPQMiAaPQBOOK9910484836703321Advances in computer games4198793UNINA