01301nam--2200409---450-99000131472020331620050405131438.0000131472USA01000131472(ALEPH)000131472USA0100013147220031222d1968----km-y0itay0103----baitaIT||||||||001yyPotere operaio1962-1966un'esperienza di giornale di fabbrica nel BielleseA cura di A. Ferraris, F. Ramella, C. CiocchettiMilanoGallo1968348 p.32 cm.Strumenti di lavoroArchivi delle comunicazioni di massa e di classe112001Strumenti di lavoroArchivi delle comunicazioni di massa e di classe112001001-------2001Potere operaio050FERRARIS,A.RAMELLA,F.CIOCCHETTI,C.ITsalbcISBD990001314720203316II.5. 1456(III D coll.38/11)58989 L.M.III DBKUMASIAV31020031222USA011249PATRY9020040406USA011733COPAT39020050405USA011314Potere operaio926755UNISA02828nam 2200673 a 450 991045479790332120211125183702.01-4129-3446-X1-282-15362-597866121536241-84920-539-69781412934459hardback1412934451hardback9781412934466paperback141293446Xpaperback(CKB)1000000000766350(EBL)448458(OCoLC)436076911(SSID)ssj0000361836(PQKBManifestationID)12144994(PQKBTitleCode)TC0000361836(PQKBWorkID)10351646(PQKB)11130729(SSID)ssj0000397502(PQKBManifestationID)12138788(PQKBTitleCode)TC0000397502(PQKBWorkID)10356530(PQKB)11352203(MiAaPQ)EBC448458(StDuBDS)EDZ0000077331(Au-PeEL)EBL448458(CaPaEBR)ebr10313216(CaONFJC)MIL215362(EXLCZ)99100000000076635020120418d2008 fy| 0engurbn#|||a|a||txtrdacontentcrdamediacrrdacarrierAn introduction to games studies[electronic resource] games in culture /Frans Ma?yra?London SAGE2008London SAGE20081 online resource (209 pages) illustrationsPrint version: Mäyrä, Frans, author. An introduction to games studies : games in culture London : SAGE Publications, 2008. 9781412934459 hardback Print version: 9781412934466 paperback Includes bibliographical references and index.COVER; CONTENTS; LIST OF TABLES AND FIGURES; LIST OF BOXES; ACKNOWLEDGEMENTS; 1 INTRODUCTION: WHAT IS GAME STUDIES?; 2 GAME CULTURE: MEANING IN GAMES; 3 PLAY AND GAMES IN HISTORY; 4 DUAL STRUCTURE AND THE ACTION GAMES OF THE 1970s; 5 ADVENTURES AND OTHER FICTION IN THE 1980s' GAMES; 6 THREE-DIMENSIONALITY AND THE EARLY 1990s; 7 THE REAL AND THE GAME: GAME CULTURE ENTERING THE NEW MILLENNIUM; 8 PREPARING FOR A GAME STUDIES PROJECT; REFERENCES; INDEXThis volume shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the '70s '80s and '90s and also contemporary developments.GamesCross-cultural studiesGames306.481Ma??yra? Frans1035011StDuBDSStDuBDSBOOK9910454797903321An introduction to games studies2454468UNINA