03470nas0-2200649---450-99000081142020331620150430094239.00044-81410081142USA010081142(ALEPH)000081142USA01008114220011220a19639999|||||ita|01 baitaITaia |||||||Amministrarerassegna internazionale di pubblica amministrazioneIstituto per la scienza dell'amministrazione pubblicaA. 1, n. 1 (feb. 1963)-a. 10, n. 40 (1972); n.s., 1/2 (1975/76)-Sospeso: 1973-1974 e 1980-1985Dal 1986 la numerazione delle annate si riferisce a quelle realmente pubblicateIl luogo e l'editore variano in: Bologna : Il MulinoIl formato variaTrimestraleQuadrimestrale dal 1986Amministrazione pubblicaPeriodici342.005Istituto per la scienza dell'amministrazione pubblicaITsalbcISBDhttp://www.rivisteweb.it/issn/0044-8141.Accesso limitato alla rete di Ateneo990000811420203316ECOFondo1964;1971-1972;1976-1979;1993-2014;2004-2005;SEPATTY9020011220USA011013PATTY9020020319USA011340PATTY9020020319USA011346PATTY9020020319USA01134720020403USA011727ANNAPIA9020030715USA011603PATRY9020040406USA011656VITTORIANA9020091014USA011244VITTORIANA9020091014USA011246VITTORIANA9020091016USA010955VITTORIANA9020091016USA010957VITTORIANA9020100526USA011324MUSELLA9020130220USA011050VITTORIANA9020150430USA010942VITTORIANA9020150430USA010942Amministrare801994UNISAUSA50AdministrativeISSUEECOECOPer VI 1127629-1020020204200131209NON PrestabileVol.31, n.2 (2001)200106282001072820020204USA50AdministrativeISSUEECOECOPer VI 1127629-3020020204200131309NON PrestabileVol.31, n.3 (2001)200202202001102820020220USA50AdministrativeISSUEECOECOPer VI 1127629-6020020920200232309NON PrestabileVol.32, n.3 (2002)200209282002102820030306USA50AdministrativeISSUEECOECOPer VI 1127629-7020030306200333109NON PrestabileVol.33, n.1 (2003)200303282003042720030606USA50AdministrativeISSUEECOECOPer VI 1127629-8020030606200333209NON PrestabileVol.33, n.2 (2003)200306282003072820040115USA50AdministrativeISSUEECOECOPer VI 1127629-9020040115200333309NON PrestabileVol.33, n.3 (2003)200309282003102820040319USA50AdministrativeISSUEECOECOPer VI 110668127629-5020020920200232209NON PrestabileVol.32, n.1/2 (2002)200206282002072820020920USA50AdministrativeISSUEECOECOPer VI 19678/01127629-2020020204200131109NON PrestabileVol.31, n.1 (2001)20010328200104272002020401073nam2 22002653i 450 VAN007216620091027120000.020091027d1992 |0itac50 baitaIT|||| |||||ˆ2: ‰Scultura contemporaneaa cura di Pier Giovanni CastagnoliModenaF. C. Paninistampa 1992229 p.ill.31 cm.001VAN00721652001 Fondazione Umberto Severi210 ModenaC. Panini215 v.31 cm.2SculturaSec. 20.CollezioniVANC026759FIModenaVANL000023CastagnoliPier GiovanniVANV057332PaniniVANV108359650ITSOL20230616RICABIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALIIT-CE0103VAN07VAN0072166BIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI07CONS Oc 356 07 80730 20091027 Scultura contemporanea1436604UNICAMPANIA03905nam 22006011 450 991079072190332120200520144314.01-84969-801-5(CKB)2550000001179124(EBL)1593855(SSID)ssj0001159322(PQKBManifestationID)11644274(PQKBTitleCode)TC0001159322(PQKBWorkID)11113282(PQKB)10327174(Au-PeEL)EBL1593855(CaPaEBR)ebr10825528(CaONFJC)MIL559263(OCoLC)867821561(CaSebORM)9781849698009(MiAaPQ)EBC1593855(PPN)228035090(EXLCZ)99255000000117912420140104d2013 uy 0engur|n|---|||||txtccrGLSL essentials /Jacobo Rodriguez1st editionBirmingham :Packt Publishing,2013.1 online resource (116 p.)Community experience distilledIncludes index.1-84969-800-7 1-306-28012-5 Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The Graphics Rendering Pipeline; A brief history of graphics hardware; The Graphics Rendering Pipeline; Geometry stages (per-vertex operations); Fragment stages (per-fragment operations); External stages; Differences between fixed and programmable designs; Types of shaders; Vertex shaders; Fragment shaders; Geometry shaders; Compute shaders; GPU, a vectorial and parallel architecture; The shader environment; Summary; Chapter 2: GLSL Basics; The Language; Language basicsInstructionsBasic types; Variable initializers; Vector and matrix operations; Castings and conversions; Code comments; Flow control; Loops; Structures; Arrays; Functions; Preprocessor; Shader input/output variables; Uniform variables; Other input variables; Shader output variables; Summary; Chapter 3 : Vertex Shaders; Vertex shader inputs; Vertex attributes; Uniform variables; Vertex shader outputs; Drawing a simple geometry sample; Distorting a geometry sample; Using interpolators; Simple lighting; Basic lighting theory; Lighting example code; Summary; Chapter 4: Fragment ShadersExecution modelTerminating a fragment shader; Inputs and outputs; Examples; Solid color mesh; Interpolated colored mesh; Using interpolators to compute the texture coordinates; Phong lighting; Summary; Chapter 5: Geometry Shaders; Geometry shaders versus vertex shaders; Inputs and outputs; Interface blocks; Example - pass-thru shader; Example - using attributes in the interface blocks; Crowd of butterflies; Summary; Chapter 6: Compute Shaders; Execution model; Render to texture example; Raw data computations; Summary; IndexThis book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.Computer graphicsRendering (Computer graphics)Computer graphics.Rendering (Computer graphics)Rodriguez Jacobo1577910MiAaPQMiAaPQMiAaPQBOOK9910790721903321GLSL essentials3856888UNINA