01721nam0-2200541---450-99000006971020331620000605981023452X0006971USA010006971(ALEPH)000006971USA01000697120000605d1998----|||y0itay0103----baEngJA||||||||001yyAdaptive neural network control of robotic manipulatorsS. S. Ge, T. H. Lee, C. J. HarrisSingapore [etc.]World scientific1998World scientific series in robotics and intelligent systems1912001World scientific series in robotics and intelligent systemsAutomiSistemi di controllo670.4272GE,Shuzhi S.62192HARRIS,Christopher John62193LEE,Tong Henry351186ITSALBCISBD990000069710203316670.4272 GE13705 Ing670.427200003383BKTec20000914USA01173220000919USA01104720000919USA01152120001019USA01105520001019USA01145320001019USA01150020001019USA01153820001024USA01151420001027USA01151820001027USA01152320001110USA01170920001124USA01120720020403USA011614PATRY9020040406USA011606Adaptive neural network control of robotic manipulators1516448UNISAUSA01697103416nam 22005775 450 991025456320332120200703154121.09781484227695148422769710.1007/978-1-4842-2769-5(CKB)4340000000062400(DE-He213)978-1-4842-2769-5(MiAaPQ)EBC4924960(CaSebORM)9781484227695(PPN)203671848(OCoLC)1076923229(OCoLC)on1076923229(EXLCZ)99434000000006240020170725d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierBeginning Windows Mixed Reality Programming For HoloLens and Mixed Reality Headsets /by Sean Ong1st ed. 2017.Berkeley, CA :Apress :Imprint: Apress,2017.1 online resource (XXVI, 222 p. 187 illus., 185 illus. in color.) Includes index.9781484227688 1484227689 Introduction -- Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the HoloToolkit -- 5. Interacting with Holograms -- 6. Using Spatial Mapping -- 7. Spatial Sound -- Part III: Growing As A Holographic Developer -- 8. Awe Inspiring Experiences -- 9. Turning Holograms into Money -- 10. Community Resources.Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn: Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app.Microsoft softwareMicrosoft .NET FrameworkComputer graphicsMicrosoft and .NEThttps://scigraph.springernature.com/ontologies/product-market-codes/I29030Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Microsoft software.Microsoft .NET Framework.Computer graphics.Microsoft and .NET.Computer Graphics.004.019Ong Seanauthttp://id.loc.gov/vocabulary/relators/aut897308UMIUMIBOOK9910254563203321Beginning Windows Mixed Reality Programming2004691UNINA