00850nam0 2200277 450 00001389820080702104527.00691059551069108689320080702d1999----km-y0itay50------baengUSy-------001yyInflation targetinglessons from the international experienceBen S. Bernanke ... [et al.]Princeton (N. J.)Princeton university press1999X, 382 p.24 cmInflazionePolitica monetaria332.4119Valore della moneta332.4120Valore della monetaBernanke,Ben S.ITUNIPARTHENOPE20080702RICAUNIMARC000013898134/88710NAVA2Inflation targeting1203371UNIPARTHENOPE03032nam 2200541 a 450 99642632860331620200520144314.00-240-82410-5(CKB)2670000000354063(EBL)1183494(OCoLC)843187679(SSID)ssj0000873985(PQKBManifestationID)11542985(PQKBTitleCode)TC0000873985(PQKBWorkID)10886552(PQKB)10662150(MiAaPQ)EBC1183494(CaSebORM)9780240824086(PPN)176637702(Au-PeEL)EBL1183494(CaPaEBR)ebr10700787(CaONFJC)MIL486567(EXLCZ)99267000000035406320130523d2013 uy 0engur|n|---|||||txtccrUnderstanding augmented reality[electronic resource] concepts and applications /Alan B. Craig1st editionAmsterdam Morgan Kaufmann20131 online resource (297 p.)Description based upon print version of record.0-240-82408-3 Includes bibliographical references and index.Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality."Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--Provided by publisher.Augmented realityElectronic books.Augmented reality.006.8Craig Alan B66277MiAaPQBOOK996426328603316Understanding augmented reality2015008UNISA00839nam0 22002651i 450 RML025373820231121125712.0880204886X20121121d1995 ||||0itac50 baitaitz01i xxxe z01nBioeticaTorino Utet 1995BioeticaFIRRMLC002174ERomano, CarloRMLV164057414585ITIT-0120121121IT-FR0098 Biblioteca Area Giuridico EconomicaFR0098 RML0253738Biblioteca Area Giuridico Economica 53DSG 03/0547 53VM 0000246355 VM barcode:GIU0002134. - Inventario:5210VMA 2001042320121204 53Bioetica688295UNICAS