01241nam0 2200313 450 00000624820060118110100.020060102d1998----km-y0itay50------baitaITa---f---001yyGuida all'Italia contemporanea1861-1997direttori Massimo Firpo, Nicola Tranfaglia, Pier Giorgio Zuninocoordinamento redazionale Augusto CherchiMilanoGarzantic19985 v.25 cm1 cd-rom1.: Risorse e strutture economiche2.: Istituzioni politiche e forme di governo3.: Politica e società4.: Comportamenti sociali e cultura5.: Cronologia, alte cariche dello Stato, indiciItaliaStoria1861-1997945.08420Firpo,MassimoTranfaglia,NicolaZunino,Pier GiorgioITUNIPARTHENOPE20060102RICAUNIMARC000006248945-G/1 [I]37499NAVA12005945-G/2 [II]37500NAVA12006945-G/3 [III]37501NAVA12005945-G/4 [IV]37502NAVA12005945-G/5 [V]37503NAVA12005Guida all'Italia contemporanea705729UNIPARTHENOPE01556 am 22004933u 450 991014211990332120221206181213.01-925021-16-5(CKB)2670000000485378(EBL)4585028(WaSeSS)IndRDA00058624(Au-PeEL)EBL4585028(CaPaEBR)ebr11234020(OCoLC)857187071(MiAaPQ)EBC4585028(EXLCZ)99267000000048537820160719h20132013 uy| 0engurbn#---|uuuurdacontentrdamediardacarrierTajikistan a political and social history /Kirill Nourzhanov and Christian BleuerCanberra :ANU E Press,[2013]©20131 online resource (404 pages)Asian studies series monograph ;51-925021-15-7 Includes bibliographical references.This book is a historical study of the Tajiks in Central Asia from the ancient times to the post-Soviet period.Asian studies series monograph ;5.TajikistanPolitics and governmentTajikistanSocial conditionsTajikistanSocial life and customs958.6086Nourzhanov Kirill802384Bleuer ChristianMiAaPQMiAaPQMiAaPQBOOK9910142119903321Tajikistan2047499UNINA04354nam 2200721 450 99634422820331620220414065321.03-8394-4802-610.14361/9783839448021(CKB)4100000010659832(DE-B1597)521877(DE-B1597)9783839448021(OCoLC)1149452132(MiAaPQ)EBC6684682(Au-PeEL)EBL6684682(ScCtBLL)eebf2593-3e5b-4ff7-af85-bc6a5a6854be(transcript Verlag)9783839448021(oapen)https://directory.doabooks.org/handle/20.500.12854/34511(PPN)27277409X(EXLCZ)99410000001065983220220414d2020 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierArchitectonics of game spaces the spatial logic of the virtual and its meaning for the real /Ulrich Gotz, Andri Gerber1st ed.Bielefeldtranscript Verlag2019Bielefeld :transcript Verlag,[2020]©20201 online resource (343 pages) illustrations (chiefly color), facsimiles, map, planArchitekturen503-8376-4802-8 Includes bibliographical references (pages 313-330).Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.« Elias Baumgarten, www.swiss-architects.com, 12.12.2019 »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« Urs Honegger, www.hochparterre.ch, 29.11.2019 Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew BlumArchitekturenVirtual reality in architectureArchitecturePlanningArchitecture.Computer Games.Digital Media.Game Architecture.Game Spaces.Media.Space.Video Games.Virtual reality in architecture.ArchitecturePlanning.720.2840285536ZH 2800rvkGötz Ulrich1222037Gerber AndriKnowledge Unlatched - KU Select 2019: Frontlist Collectionfndhttp://id.loc.gov/vocabulary/relators/fndMiAaPQMiAaPQMiAaPQBOOK996344228203316Architectonics of game spaces2834080UNISA