04123nam 2200661 a 450 991078206970332120231206204219.01-282-85848-397866128584820-7735-6829-810.1515/9780773568297(CKB)1000000000520941(EBL)3244657(SSID)ssj0000278073(PQKBManifestationID)11954873(PQKBTitleCode)TC0000278073(PQKBWorkID)10241266(PQKB)11137533(CaPaEBR)401018(CaBNvSL)jme00326512(Au-PeEL)EBL3331020(CaPaEBR)ebr10141691(CaONFJC)MIL285848(OCoLC)929121318(VaAlCD)20.500.12592/jxfph3(schport)gibson_crkn/2009-12-01/2/401018(MiAaPQ)EBC3331020(DE-B1597)657104(DE-B1597)9780773568297(MiAaPQ)EBC3244657(EXLCZ)99100000000052094120000717d2000 uy 0engur|n|---|||||txtccrCommunion and liberation[electronic resource] a movement in the church /edited by Davide Rondoni ; translated by Patrick Stevenson and Susan ScottMontreal ;Ithaca Published for Cooperativa Editoriale Nuovo Mondo by McGill-Queen's University Pressc20001 online resource (196 p.)Translation of: Comunione e liberazione : un movimento nella Chiesa, published: Milan : Cooperative Editoriale Nuovo Mondo, c1998.0-7735-2031-7 Includes bibliographical references (p. [183]-185).Intro; Contents; Introductory note; Recognizing Christ by Luigi Giussani; 1 Communion and Liberation: A Movement; 2 A Brief Profile of Luigi Giussani; 3 A Few Words of History; 4 A Life Event; 5 Forms of Community Life Resulting from the CL Experience; 6 An Example of Adult, Free, and Responsible Social Initiative; Appendix; How a Movement Is Born; Pope John Paul II Addresses CL on Its Thirtieth Anniversary; Letter from Cardinal Opilio Rossi Accompanying the Decree of Recognition of the Fraternity; Decree of Recognition; Letter to the New Members of the FraternityFrom the Statute to the Memores Domini AssociationThe Fulfilment of a History; Notes; Bibliography of Selected Works; Contacting Communion and LiberationThe Communion and Liberation movement began in Milan, Italy, in the 1950s as an attempt to communicate the awareness that Christ is the one true response to the deepest needs of people at every moment of history. The person who encounters and welcomes the presence of Christ undergoes a conversion that affects not only the individual but also the surrounding environment. The movement spread rapidly throughout Italy and is now present in some seventy countries around the world, including people of all ages and in every occupation at every level of society. Communion and Liberation traces the history of the movement, illuminating the main characteristics of its structure and the experiences of its members. The introduction by Monsignor Luigi Giussani is a testament to his devotion to the Church and to his followers. The appendices include Pope John Paul II's moving address to the ecclesiastic movements and the new communities within the Church and Monsignor Giussani's description of his meeting with the pope in Rome, 30 May, 1998. An inspiration to all, Communion and Liberation will be of interest to scholars of religious movements as well as to all those interested in reassessing their lives.Christian ethicsChristian ethics.267/.182Rondoni Davide, authttp://id.loc.gov/vocabulary/relators/aut176227Rondoni Davide1964-176227MiAaPQMiAaPQMiAaPQBOOK9910782069703321Communion and liberation3750363UNINA01301nam0 22003131i 450 UON0044842120231205105029.82988-89383-51-820141211d2006 |0itac50 baitaIT|||| |||||L' educazione della volontàautoeducazione ed elevazione morale nell'opera di un maestro della filosofia del '900Piero Martinettia cura di D. D. CurtottiMarina di MassaEdizioni clandestine2006183 p.20 cm.Fondo LucentiniIT-UONSI F.L.0164001UON004484242001 SaggisticaVOLONTA'UONC050763FIITMarina di MassaUONL005220153.8Psicologia. Volontà.21MARTINETTIPieroUONV138622160069CURTOTTIDomenico DarioUONV224904Edizioni ClandestineUONV281472650ITSOL20240220RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00448421SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI F.L. 0164 SI 11941 7 Fondo LucentiniBuonoEducazione della volontà1852228UNIOR05396nam 2200829 a 450 991095664960332120230505170616.097866133084509781283308458128330845297818496905391849690537(CKB)2550000000045393(EBL)948543(OCoLC)797917734(SSID)ssj0000648045(PQKBManifestationID)11940213(PQKBTitleCode)TC0000648045(PQKBWorkID)10597696(PQKB)10196438(WaSeSS)Ind00025667(Au-PeEL)EBL948543(CaPaEBR)ebr10496817(CaONFJC)MIL330845(PPN)228033209(OCoLC)761694363(OCoLC)ocn761694363 (FR-PaCSA)88851632(CaSebORM)9781849690522(MiAaPQ)EBC948543(FRCYB88851632)88851632(DE-B1597)722106(DE-B1597)9781849690539(EXLCZ)99255000000004539320111003d2011 uy 0engur|n|---|||||txtccrUnreal development kit 3 beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world /Richard Moore1st editionBirmingham, U.K. Packt Pub.20111 online resource (244 p.)Learn by doing: less theory, more results"Learn by doing : less theory, more results"--Cover.Includes index.9781849690522 1849690529 Includes index.Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Level Design HQ; Time for action - UDK download and installation; UDK folder structure; Time for action - launching the editor; Autosave; Content browser; Time for action - movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action - using BSP brushes and static meshesAdditive and subtractiveAdditive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; Summary; Chapter 2: Hello UDK; Your first map; Time for action - setup, where to save the file, what to name it; Why CSG?; Time for action - the builder brush and our first cube; Subtractive; Brush Order; Time for action - geometry editing tool; Time for action - building our first room; Time for action - placing lights and a player start; Time for action - creating a hallway and a second room; Time for action - applying materials to CSG surfaces; Surface PropertiesTime for action - test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action - different types of light; Point lights; Spotlights; Directional lights; Skylights; Time for action - lightmaps; Time for action - adjusting lightmaps on CSG surfaces; Time for action - lightmaps on static meshes; Summary; Chapter 4: Battling the Elements; Time for action - the basics; Time for action - add a new particle emitter; Time for action - the smoke example; Time for action - adding height fog; Setting parameters; UsesAtmospheric hazeLocalized fog; Dense haze; Time for action - creating the surface; Time for action - water volumes; Time for action - underwater; Summary; Chapter 5: Movement with Movers; Time for action - a basic elevator/door; Time for action - elevators UT style; Time for action - a continuously looping animation; Time for action - a continuously rotating animation; Time for action - attaching something; Summary; Chapter 6: Terrain; Time for action - your first terrain; Time for action - applying materials; Time for action - light mapping; SummaryChapter 7: Adding Gameplay Elements into your MapAdding gameplay elements; Time for action - naming your map; Time for action - adding a player start; Time for action - play in editor; Time for action - placing pickups; Time for action - placing weapons; Time for action - placing jump pads; Time for action - adding other game object types; Bot pathing; Time for action - adding path nodes; Summary; Chapter 8: Complex Event Sequences; Time for action - a simple sequence; Time for action - basic UIScene; Time for action - basic cut scene; Summary; Chapter 9: Materials; What is a material?Time for action - creating a new materialA fun, quick, step by step guide to level design and creating your own game world.Unreal development kit ThreeVideo gamesProgrammingUnrealScript (Computer program language)Video gamesProgramming.UnrealScript (Computer program language)006.37794.81526Moore Richard J102208MiAaPQMiAaPQMiAaPQBOOK9910956649603321Unreal development kit 34341378UNINA