01217nam0 22002771i 450 UON0020564820231205103312.47688-464-0019-420030730d1996 |0itac50 baitaIT|||| ||||| Come disegnare e realizzare le competenze organizzativeun approccio basato sulle competenze per sviluppare le persone e le organizzazioniRosemary BoamPaul SparrowMilanoFranco Angeli1996. 299 p. ; 23 cm.001UON001740362001 ISSOcollana diretta da Romano Trabucchi834.10RISORSE UMANEStudiUONC043088FIITMilanoUONL000005BOAMRosemaryUONV123308120061SPARROWPaulUONV123309116601AngeliUONV277541650ITSOL20240220RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00205648SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI VI DIR A 0516 SI SC 31695 5 0516 BuonoCome disegnare e realizzare le competenze organizzative1256886UNIOR03624nam 2200469 450 991081042220332120230402001528.01-949036-51-0(CKB)4100000010079274(MiAaPQ)EBC7171300(Au-PeEL)EBL7171300(NjHacI)994100000010079274(CaSebORM)9781949036510(EXLCZ)99410000001007927420230402d2019 uy 0engurcn| |||||txtrdacontentcrdamediacrrdacarrierAgile for instructional designers iterative project management to achieve results /Megan Torrance1st editionAlexandria, Virginia :ATD Press,[2019]©20191 online resource (208 pages)1-949036-50-2 Includes bibliographical references and index.Intro -- Title Page -- Copyright -- Contents -- Introduction -- 1. The Case for Agile -- Part 1. Kicking Off the Project -- 2. Plan the Kickoff -- 3. Define the Goal -- 4. Define the Learner -- 5. Define Scope With User Stories -- 6. Define Scope Using Action Mapping -- Part 2. Managing the Project -- 7. Plan the Iterative Project -- 8. Define and Estimate Tasks -- 9. Design and Deliver in Iterations -- 10. Create Planning and Working Rhythms -- 11. Maintain Regular, Open Lines of Communication -- 12. Facilitate Retrospectives -- Part 3. Applying Agile in Your Organization -- 13. Scaling Agile -- 14. The Organizational Mindset Shift to Agile -- Acknowledgments -- Appendix A. The Agile Manifesto and 12 Principles for L&amp -- D Teams -- Appendix B. Job Aids -- References -- About the Author -- Index -- Back Cover.Discover Agile for Better Instructional Design To serve business needs amid greater volatility and uncertainty in the workplace, learning and development professionals need project management methods that can keep up. Enter Agile. Popular in the software development space as an approach to project management, Agile when applied to instructional design provides a framework for adapting to change as it happens and for delivering the content most needed by learners. Agile for Instructional Designers proposes using Agile methodology to manage training projects and highlights where traditional linear processes have failed the business and the end users. Recognizing that software development and instructional design have different needs and outcomes, author Megan Torrance developed the LLAMA™ methodology. Her approach adapts the common phases of ADDIE to incorporate the incremental, iterative nature of Agile projects. It allows learners to test and evaluate which features or design functions work before they’re finalized. It also offers a way to accommodate inevitable mid-project modifications pushed by stakeholders, subject matter experts, or organizational leaders. With templates for goal alignment, learner personas, scope definition, estimating, planning, and iterative development, Agile for Instructional Designers is the resource you need to embrace change in learning and development.Instructional systemsDesignAgile software developmentInstructional systemsDesign.Agile software development.371.3Torrance Megan1644994MiAaPQMiAaPQMiAaPQBOOK9910810422203321Agile for instructional designers3991166UNINA