00936nam0-2200325---450-99000982947040332120140227141857.0978-88-495-2512-0000982947FED01000982947(Aleph)000982947FED0100098294720140227d2012----km-y0itay50------baitaITy-------001yy<<La >>circolazione dei crediti futuriCamillo VerdeNapoliEdizioni scientifiche italiane2012285 p.24 cmQuaderni della Rassegna di diritto civileCessione dei crediti futuri346.4507722itaVerde,Camillo277341ITUNINAREICATUNIMARCBK990009829470403321IV C 3050057FSPBCFSPBCCircolazione dei crediti futuri835854UNINA02673oam 2200661I 450 991046232380332120200520144314.01-283-58512-X97866138975720-203-14426-01-136-50266-110.4324/9780203144268 (CKB)2670000000237874(EBL)1016029(OCoLC)810082521(SSID)ssj0000713624(PQKBManifestationID)12276573(PQKBTitleCode)TC0000713624(PQKBWorkID)10658233(PQKB)10546984(MiAaPQ)EBC1016029(Au-PeEL)EBL1016029(CaPaEBR)ebr10596377(CaONFJC)MIL389757(EXLCZ)99267000000023787420180706d2012 uy 0engur|n|---|||||txtccrBest before videogames, supersession and obsolescence /James NewmanAbingdon, Oxon ;New York :Routledge,2012.1 online resource (193 p.)Description based upon print version of record.0-415-57792-6 0-415-57791-8 Includes bibliographical references (p. [161]-176) and index.Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEXDespite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing.Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old gameVideo gamesVideo gamesSocial aspectsVideo games industryVideo gamesMarketingElectronic books.Video games.Video gamesSocial aspects.Video games industry.Video gamesMarketing.794.8Newman James(James A.),26295MiAaPQMiAaPQMiAaPQBOOK9910462323803321Best before2010427UNINA01388nam0 22003011i 450 UON0016024820231205103004.71988-464-3532-X20020527d2001 |0itac50 baitaIT|||| |||||Tra esclusione e inserimentogiovani inoccupati a bassa scolarità e politiche del lavoro a Napolia cura di Antonella SpanòMilanoAngelic2001299 p.23 cmDonazione prof.ssa Amalia SignorelliIT-UONSI F. Signorelli1 E940001UON000660602001 Collana di sociologia384GIOVANIUONC032980FIITMilanoUONL000005362.7PROBLEMI SOCIALI E SERVIZI RELATIVI ALLA GIOVENTU'21SpanòAntonellaUONV094633AngeliUONV277541650ITSOL20260116RICAUON00160248SIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICOSI F. Signore1 E 940 SI 48711 5 Donazione prof.ssa Amalia SignorelliSIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICOSI XIII 074 SI AA 25049 5 074 Tra esclusione e inserimento516223UNIOR