05449nam 2200673 450 991081357990332120200520144314.01-78216-015-9(CKB)3710000000149361(EBL)1688643(SSID)ssj0001328849(PQKBManifestationID)11906076(PQKBTitleCode)TC0001328849(PQKBWorkID)11284468(PQKB)11781043(Au-PeEL)EBL1688643(CaPaEBR)ebr10887713(CaONFJC)MIL621509(OCoLC)882610679(CaSebORM)9781782160144(MiAaPQ)EBC1688643(PPN)228035295(EXLCZ)99371000000014936120140710h20142014 uy 0engur|n|---|||||txtccrLearning iPhone game development with Cocos2D 3.0 harness the pwer of Cocos 2D to create your own stunning and engaging games for iOS /Kirill Muzykov ; cover image by Svetlana Muzykova1st editionBirmingham, [England] :Packt Publishing,2014.©20141 online resource (434 p.)Community Experience DistilledIncludes index.1-78216-014-0 Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: All About Cocos2D; Game engines; So what is a game engine?; So what is this all about?; Why Cocos2D?; Cocos2D is easy; Cocos2D is free; Cocos2D is popular; Cocos2D is open source; Want more?; Games created with Cocos2D; BADLAND; Feed Me Oil 2; Lep's World 2; Other games; Summary; Chapter 2: Hello Cocos2D; Starting with Xcode; Integrating Cocos2D with Xcode; Time for action - downloading and installing Cocos2D; Creating a Hello World projectTime for action - creating a new project from a templateTesting your projects on a device and simulator; Time for action - running the project on the simulator; Modifying the project; Time for action - creating a new scene; Time for action - displaying the world; Time for action - displaying the welcome label; Reviewing Cocos2D distribution; Time for action - running tests; Summary; Chapter 3: Cocos2D - Under the Hood; Reviewing Cocos2D; Have Cocos2D your way; Rendering on the screen and the birth of CCNode; Organizing the game with CCScene; Children of CCNode; Back to real Cocos2DCocos2D game life cycleReviewing the AppDelegate class; Cocos2D configuration options; Further life of the game; Reviewing the CCDirector class; Summary; Chapter 4: Rendering Sprites; Creating the game project; Time for action - creating the Cocohunt Xcode project; Time for action - creating GameScene; Adding sprites to your game; Time for action - adding the background sprite; Time for action - adding the player character; Time for action - fixing z-order; Adding more sprites and moving them; Time for action - adding birds; Time for action - making the bird moveUnderstanding debug FPS labelsSpritesheets and animation; Time for action - creating a spritesheet; Time for action - modifying the game to use spritesheets; Time for action - animating the birds; Summary; Chapter 5: Starting the Action; Making the hunter aim and shoot; Time for action - handling touches; Time for action - aiming at the touch position; Time for action - shooting the arrow; Adding more birds to the GameScene class; Time for action - adding more birds; Time for action - detecting if the arrow hits the bird; Winning, losing, and other statesTime for action - using states for the bird's life cycleTime for action - animating the shooting and limiting the shooting rate; Time for action - winning or losing the game; Improving the gameplay; Time for action - limiting the aiming range; Time for action - alternative control using a gyroscope; Summary; Chapter 6: Rendering Text; The easy way - CCLabelTTF; Time for action - adding labels; Time for action - updating labels; Using bitmap fonts for better performance; Choosing a bitmap font generator; Time for action - creating a bitmap font using Glyph DesignerUsing the bitmap font in the gameThis book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book,Community experience distilled.iPhone (Smartphone)ProgrammingMobile gamesDesigniPhone (Smartphone)Programming.Mobile gamesDesign.004.167Muzykov Kirill1618416Muzykova SvetlanaMiAaPQMiAaPQMiAaPQBOOK9910813579903321Learning iPhone game development with Cocos2D 3.03950118UNINA03888nas# 22003251i 450 UON0000837820231205101921.9490916-213520020107a1989 |0itac50 bajpnJP|||| 1||||aA|||||||||Handai Nihongo KenkyuOsaka Daigaku Bungakubu Nihon Gakka (Gengokei)1989 - Toyonaka : Osaka University, 1989-v.20 cmAnnualeGIAPPONEPERIODICIUONC006671FIToyonakaUONL004102JPGIAPPONE - PERIODICIADONOPERIODICI - DONOAOsaka DaigakuBungakubu Nihon Gakka (Gengokei)UONV161250*Osaka *Daigaku : *Bungakubu *Nihon *GakkaUONV272000650ITSOL20250411RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSI1989 -Per 1997 ;UON00008378SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI 1989 -SI A Per 1997 2012 (24) SI 289 7 2012 (24) SI A Per 1997 2013 (25) SI 5783 7 2013 (25) SI A Per 1997 (1) 1989 SI SA 74554 7 (1) 1989 SI A Per 1997 (2) 1990 SI SA 74555 7 (2) 1990 SI A Per 1997 (3) 1991 SI SA 74556 7 (3) 1991 SI A Per 1997 (4) 1992 SI SA 74557 7 (4) 1992 SI A Per 1997 (5) 1993 SI SA 74558 7 (5) 1993 SI A Per 1997 (8) 1996 SI SA 83896 7 (8) 1996 SI A Per 1997 (6) 1994 SI SA 84209 7 (6) 1994 SI A Per 1997 (7) 1995 SI SA 84210 7 (7) 1995 SI A Per 1997 (9) 1997 SI SA 86924 7 (9) 1997 SI A Per 1997 (12) 2000 SI SA 93139 7 (12) 2000 SI A Per 1997 (13) 2001 SI SA 99265 7 (13) 2001 SI A Per 1997 (16) 2004 SI SA 111025 7 (16) 2004 SI A Per 1997 (17) 2005 SI SA 113508 7 (17) 2005 SI A Per 1997 (10) 1998 SI SA 114653 7 (10) 1998 SI A Per 1997 (11) 1999 SI SA 114717 7 (11) 1999 SI A Per 1997 (14) 2002 SI SA 114826 7 (14) 2002 SI A Per 1997 (15) 2003 SI SA 114981 7 (15) 2003 SI A Per 1997 (18) 2006 SI SA 117083 7 (18) 2006 SI A Per 1997 2007 (19) SI SA 120863 7 2007 (19) SI A Per 1997 2008 (20) SI SA 124580 7 2008 (20) SI A Per 1999 2009(21) SI SA 126067 7 2009(21) SI A Per 1999 2011(23) SI SA 130049 7 2011(23) Handai Nihongo Kenkyu1322186UNIOR