07742nam 2200745 a 450 991110276400332120251116140832.09786610186839978030917417603091741719781280186837128018683697803095690330309569036(CKB)110986584752232(OCoLC)666925462(CaPaEBR)ebrary10071322(SSID)ssj0000119411(PQKBManifestationID)12034621(PQKBTitleCode)TC0000119411(PQKBWorkID)10073475(PQKB)10332170(MiAaPQ)EBC3377299(Au-PeEL)EBL3377299(CaPaEBR)ebr10071322(OCoLC)940510406(Perlego)4734035(BIP)47562673(EXLCZ)9911098658475223219980218d1998 uy 0engurcn|||||||||txtccrAdvanced fibers for high-temperature ceramic composites advanced materials for the twenty-first century /Committee on Advanced Fibers for High-Temperature Ceramic Composites, National Materials Advisory Board, Commission on Engineering and Technical Systems, National Research Council1st ed.Washington, DC National Academy Press19981 online resource (111 p.)Publication NMAB ;494Compass seriesBibliographic Level Mode of Issuance: Monograph9780309059961 0309059968 Includes bibliographical references (p. 87-92).CERAMIC FIBERS AND COATINGS -- Copyright -- Preface -- Acknowledgments -- Contents -- Acronyms -- Executive Summary -- APPROACH -- HIGH-TEMPERATURE CERAMIC FIBERS -- Non-Oxide Ceramic Fibers -- Oxide Ceramic Fibers -- FIBER COATINGS -- Coatings for Non-Oxide Fibers -- Coatings for Oxide Fibers -- RECOMMENDATIONS AND IMPACTS -- DISCUSSION OF PRIORITIES -- 1 Introduction -- APPROACH -- POTENTIAL CERAMIC MATRIX COMPOSITE APPLICATIONS -- COMPOSITE MATERIALS -- CERAMIC FIBERS AND COATINGS -- ENGINEERING REQUIREMENTS -- REPORT ORGANIZATION -- 2 Current and Future Needs -- IMPLEMENTATION OF NEW MATERIALS -- Glass Matrix Composites -- SiC Matrix Composites -- Oxide/Oxide Composites -- Inhibited Carbon Matrix Composites -- CERAMIC MATRIX COMPOSITE DESIGN AND LIFE PREDICTIONS -- CERAMIC MATRIX COMPOSITE APPLICATIONS AND REQUIREMENTS -- Energy Systems -- Aerospace Systems -- MANUFACTURING REQUIREMENTS -- Reliability and Reproducibility of Fiber Supplies -- Handleability and Processability -- IMPLICATIONS FOR FIBER PROPERTIES -- General Considerations -- Fiber and Interface Requirements -- 3 State of the Art in Ceramic Fiber Performance -- CANDIDATE FIBERS -- Comparison of Fiber Categories -- TEMPERATURE AND TIME DEPENDENCE OFPROPERTIES OF NON-OXIDE FIBERS -- Strength and Stiffness as a Function of Test Temperature -- Room-Temperature Strength and Modulus as a Function of Aging -- Thermal Conductivity (Diffusivity) and Electrical Conductivity (Resistivity) as a Function of Temperature and Aging History -- Creep Behavior of Non-Oxide Fibers and Effects of Heat Treatment, Oxidation, and Aging -- Rupture Behavior of Non-Oxide Fibers in Oxidizing and Non-Oxidizing Environments and the Effects of Heat Treatment and… -- Microstructural Stability -- TEMPERATURE AND TIME DEPENDENCE OF PROPERTIES OF OXIDE FIBERS.Strength and Stiffness as a Function of Test Temperature -- Room-Temperature Strength and Modulus as a Function of Aging History -- Thermal Conductivity (Diffusivity) and Electrical Conductivity (Resistivity) as a Function of Test Temperature and Aging… -- Creep Behavior of Oxide Fibers -- Microstructural Stability -- PERFORMANCE CHARACTERISTICS COMPARED TO PERFORMANCE GOALS -- RECOMMENDATIONS AND FUTURE DIRECTIONS -- 4 Ceramic Fiber Processing -- NON-OXIDE FIBER PROCESSING -- Preceramic Polymer Processing -- Microstructural Development -- OXIDE FIBER PROCESSING -- Chemical Processing -- Chemistry of Oxide Fiber Precursors -- Basic Aluminum Salts -- Polymeric Aluminoxane -- Dry Spinning -- Pyrolysis -- Heat Treatment and Fiber Microstructure -- RECOMMENDATIONS AND FUTURE DIRECTIONS -- Non-Oxide Fibers -- Oxide Fibers -- 5 Materials and Microstructures -- OPPORTUNITIES FOR FIBER DEVELOPMENT -- POLYCRYSTALLINE OXIDES -- POLYCRYSTALLINE SILICON CARBIDE -- AMORPHOUS FIBERS -- RECOMMENDATIONS AND FUTURE DIRECTIONS -- 6 Interfacial Coatings -- COATINGS FOR NON-OXIDE COMPOSITES -- Carbon Coatings -- Composite Behavior -- Oxidation Behavior -- Boron Nitride Coatings -- Composite Behavior -- Oxidation Behavior -- Alternative Fiber Coatings -- Coating Compositions -- Oxidation Behavior -- Systems Approach to Inhibiting Oxidative Embrittlement -- Coating Processes and Vendors -- Chemical Vapor Deposition -- Vendors -- Alternative Approaches -- OXIDE FIBER COATINGS -- Porous Coatings and Porous Matrix Approaches -- Porous Coatings -- No Coating/Porous Matrix Approach -- Fugitive and Segregant Weakened Interfaces -- Fugitive Interfaces -- Segregant Weakened Interfaces -- Dense Oxide Fiber Coatings -- Nonreactive Oxides -- Layered Oxides -- Weakly Bonded, Nonlayered Oxides -- Coating Processes and Vendors -- Immiscible Liquid Coating Technique.Heterocoagulation Technique -- RECOMMENDATIONS AND FUTURE DIRECTIONS -- Non-Oxide Fiber Coatings -- Oxide Fiber Coatings -- Porous Coatings and Porous Matrix Approaches -- Fugitive and Segregant Weakened Interfaces -- Dense Oxide Fiber Coatings -- Coating Processes and Vendors -- 7 Cost Issues -- PRICE VS. COST -- TYPES OF COST -- Variable Costs -- Fixed Costs -- The Bridging Factor-Cycle Time -- GENERAL FIBER MANUFACTURING COSTS -- MANUFACTURING CERAMIC FIBERS -- OXIDES VS. NON-OXIDES -- FINDINGS -- Relationship between Price and Volume -- Is Fiber Price Really the Key Issue? -- Improving Performance vs. Lowering Prices -- System Costs -- Implementation Costs -- CONCLUSIONS -- RECOMMENDATIONS AND FUTURE DIRECTIONS -- Improving Fiber Performance -- Reducing the Risk of Commercializing Ceramic Fibers -- Expanding the Potential Market -- 8 Recommendations and Future Directions -- ENGINEERING DATA -- FIBER COATINGS -- Coatings for Non-Oxide Fibers -- Coatings for Oxide Fibers -- DEVELOPMENT OF OXIDE FIBERS -- DEVELOPMENT OF NON-OXIDE FIBERS -- MANUFACTURING COSTS -- PRIORITIES -- References -- Biographical Sketches of Committee Members.High-temperature ceramic fibers are the key components of ceramic matrix composites (CMCs). Ceramic fiber properties (strength, temperature and creep resistance, for example)-along with the debonding characteristics of their coatings-determine the properties of CMCs. This report outlines the state of the art in high-temperature ceramic fibers and coatings, assesses fibers and coatings in terms of future needs, and recommends promising avenues of research. CMCs are also discussed in this report to provide a context for discussing high-temperature ceramic fibers and coatings.Compass series (Washington, D.C.)Publication NMAB ;494.Ceramic-matrix compositesCeramic fibersHeat resistant materialsCeramic-matrix composites.Ceramic fibers.Heat resistant materials.620.1/4MiAaPQMiAaPQMiAaPQBOOK9911102764003321Advanced fibers for high-temperature ceramic composites4769387UNINA05611nam 2200769 a 450 991110265510332120240516171132.09786613555496978128037758712803775859781849692090184969209210.0000/9781849692090(CKB)2670000000174090(EBL)932949(OCoLC)794492035(SSID)ssj0000657475(PQKBManifestationID)12198398(PQKBTitleCode)TC0000657475(PQKBWorkID)10657259(PQKB)11408628(Au-PeEL)EBL932949(CaPaEBR)ebr10555102(CaONFJC)MIL355549(PPN)228048834(FR-PaCSA)88850712(MiAaPQ)EBC932949(FRCYB88850712)88850712(DE-B1597)723065(DE-B1597)9781849692090(DE-B1597)BR1428548(OCoLC)1491312317(OCoLC)1491312317(EXLCZ)99267000000017409020120516d2012 uy 0engur|n|---|||||txtccrMonkey game development beginner's guide : create monetized 2D games deployable to almost any platform /Michael Hartlef1st ed.Birmingham [England] Packt Pub.20121 online resource (403 p.)Learn by doing : less theory, more resultsIncludes index.9781849692038 1849692033 Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox; Time for action - installing Monkey; Please welcome... Monk; MSERVER-Monkey's own web server; Let's have a little playtime; Time for action - playing Pirate TriPeaks; Time for action - playing Surviball; Playing to have fun, playing to study; So let's go for something big? No!; The alternative; Time for action - read the manualThe Trans tool and the supported target platformsHTML5; FLASH; iOS; Android; XNA; GLFW; The Monkey standard modules; Lang; Lists; Map; Math; Random; Set; Stack; Mojo - The 2D framework/modules; App; Audio; Graphics; Input; Monkey is extendable; Your own modules; Native source code; Third-party modules; Your own targets; Your game is easily portable; Summary; Chapter 2: Getting to Know your Monkey-a Trip to the Zoo; Call the Monk and start praying-the Monkey IDE; Why learn about Monk?; Starting up Monk; Monk's user interface; The toolbar; The code editor area; The info boxTime for action - opening a sample scriptWhere is my navi?; Time for action - navigating to the Main() function; Save... save... save!; Time for action - saving a script; Projects-bringing in some organization; Time for action - creating a project; The Monkey programming language; Time for action - Monkey's Hello World; Running your first script in a browser; Our first little game... PONGO; Time for action - the basic structure of your game; Pongo's data structure; Time for action - adding some data fields; Time for action - rendering the game fieldTime for action - drawing the ball and the paddlesTime for action - player paddle movement; Time for action - moving the enemy paddles; Time for action - moving the ball; Time for action - controlling the ball with the player's paddle; Time for action - letting the enemy paddles fight back; Time for action - acting on the different game modes; Exporting your game as an HTML5 website; One more thing... comment your code!; Summary; Chapter 3: Game #2, Rocket Commander; The game objects; The basic file structure; Time for action - building the basic file structure of the gameHold that data-RocketCommander's data structureTime for action - creating the general data structure of the game; Detailing the Update process; Time for action - detailing the Update process; Detailing the Render process; Time for action - detailing the Render event; Enhancing the OnCreate event; Time for action - detailing the OnCreate process; Let's build some cities; Time for action - building some cities; Implementing the city class into the game; Time for action - changing the gameClasses file; Modifying the RocketCommander class; Time for action - spawning some cities in the gameRendering the ground and the citiesThe first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience iVideo gamesDesignHandbooks, manuals, etcVideo gamesDesign004.019794.8/1526Hartlef Michael1968135MiAaPQMiAaPQMiAaPQBOOK9911102655103321Monkey game development4733094UNINA