03637nam 2200793 a 450 991109839140332120200520144314.09786612099557978128209955512820995589780262277297026227729897814356434991435643496(CKB)1000000000487653(OCoLC)228112230(CaPaEBR)ebrary10223881(SSID)ssj0000107609(PQKBManifestationID)11138277(PQKBTitleCode)TC0000107609(PQKBWorkID)10013787(PQKB)10681191(StDuBDS)EDZ0000130716(OCoLC)228112230(OCoLC)434574806(OCoLC)471125786(OCoLC)560650255(OCoLC)646740218(OCoLC)722651667(OCoLC)728046335(OCoLC)815776672(OCoLC)961524727(OCoLC)962722806(OCoLC)966099904(OCoLC)971532195(OCoLC)971587633(OCoLC)971950060(OCoLC)988526347(OCoLC)991988994(OCoLC)992059378(OCoLC)1037516796(OCoLC)1037925098(OCoLC)1038573187(OCoLC)1045481815(OCoLC)1055342088(OCoLC)1058133396(OCoLC)1062970273(OCoLC)1081239304(OCoLC)1083599223(OCoLC-P)228112230(MaCbMITP)7538(Au-PeEL)EBL3338791(CaPaEBR)ebr10223881(CaONFJC)MIL209955(PPN)170269469(FR-PaCSA)88800293(MiAaPQ)EBC3338791(FRCYB88800293)88800293(EXLCZ)99100000000048765320070803d2008 uy 0engur|||||||||||txtccrAugmented learning research and design of mobile educational games /Eric Klopfer1st ed.Cambridge, Mass. MIT Pressc20081 online resource (272 p.) Bibliographic Level Mode of Issuance: Monograph9780262113151 0262113155 Includes bibliographical references (p. [229]-237) and index.Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi.New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education.Educational gamesData processingEducational gamesDesign and constructionSimulation games in educationDesign and constructionMobile computingPocket computersProgrammingEducational gamesData processing.Educational gamesDesign and construction.Simulation games in educationDesign and construction.Mobile computing.Pocket computersProgramming.371.33/7Klopfer Eric1087497MiAaPQMiAaPQMiAaPQBOOK9911098391403321Augmented learning4780032UNINA02183oam 22005414a 450 991112650800332120250510014644.01-4214-2676-5(CKB)5120000000103080(MiAaPQ)EBC5339544(OCoLC)1057793541(MdBmJHUP)muse68486(EXLCZ)99512000000010308020180130d2018 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierInfiltrating HealthcareHow Marketing Works Underground to Influence Nurses /Quinn Grundy1st ed.Baltimore :Johns Hopkins University Press,2018.Baltimore, Md. :Project MUSE,2018©2018.1 online resource (179 pages)1-4214-2675-7 Includes bibliographical references and index.Invisible influence : marketing and the most trusted profession -- From sales to service : becoming strategically invisible -- "The perfect friend" : building relationships and becoming indispensable -- The 'as-if' world of nursing practice : nurses, marketing and making decisions -- The "rules of engagement" : creating a moral space within healthcare -- Marketing to nurses matters : how to address commercial influence in healthcare.This is a timely book that shines a light on a practice that often goes unseen, and which has tangible implications for healthcare policy and practice.Conflict of interestsPharmaceutical industryeconomicsPractice Patterns, Nurses'Nurse's RoleMarketing of Health ServicesNursingConflict of interests.Pharmaceutical industryeconomics.Practice Patterns, Nurses'Nurse's RoleMarketing of Health ServicesNursing.610.7306/9Grundy Quinn1986-MdBmJHUPMdBmJHUPBOOK9911126508003321UNINA