01104nam0 22002771i 450 UON0042436720231205104840.57120130513f1959 |0itac50 bafreBE|||| 1||||Poèmes choisisEmile Verhaerenpréface de Roger BodartBruxellesEditions des Artistesstampa 1959241 p., [1] c. di tav. 20 cmBEBruxellesUONL000128841.8Poesia francese. 1848-189921SVERHAERENÉmile Adolphe GustaveUONV121186741374BODARTRogerUONV200342Editions des ArtistesUONV280447650VERCHARN, EmilVERHAEREN, Émile Adolphe GustaveUONV217373ITSOL20240220RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00424367SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI Francese XI B VERH 05 SI SFR779 7 05 BuonoPoèmes choisis1471690UNIOR03656nam 22006015 450 991106490550332120260214121102.03-032-07941-110.1007/978-3-032-07941-1(MiAaPQ)EBC32549250(Au-PeEL)EBL32549250(CKB)45322845800041(DE-He213)978-3-032-07941-1(OCoLC)1574817356(EXLCZ)994532284580004120260214d2026 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPerceptual Quality Online Real-Time Interactive Multimedia /by Benjamin W. Wah, Jingxi Xu1st ed. 2026.Cham :Springer Nature Switzerland :Imprint: Springer,2026.1 online resource (405 pages)Computer Science Series3-032-07940-3 Part I: Background -- 1 Online Interactive Multimedia Systems -- 2 Network Controls and Supports -- Part II. Perception Models and Theory -- 3 Human Perception Research -- 4 Offline Simplex Perceptual Model -- 5 Offline Multi-Metric Joint Perceptual Model -- 6 Online Generalization of Offline Models -- Part III: Case Studies -- 7 Case Study on Audio Conferencing Systems -- 8 Case Study on Multi-Player Online Interactive Games.-9 Conclusions.This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance. The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications.Computer Science SeriesMultimedia systemsUser interfaces (Computer systems)Human-computer interactionPerceptionMultimedia Information SystemsUser Interfaces and Human Computer InteractionPerceptionMultimedia systems.User interfaces (Computer systems)Human-computer interaction.Perception.Multimedia Information Systems.User Interfaces and Human Computer Interaction.Perception.006.7Wah Benjamin W53323MiAaPQMiAaPQMiAaPQBOOK9911064905503321Perceptual Quality4546443UNINA