04171nam 22006735 450 991104922460332120260102120816.03-032-10951-510.1007/978-3-032-10951-4(CKB)44769982800041(MiAaPQ)EBC32470784(Au-PeEL)EBL32470784(DE-He213)978-3-032-10951-4(EXLCZ)994476998280004120260102d2026 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierVirtual Reality and Visualization Based on AI Technologies Proceedings of 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) /edited by Kazumi Nakamatsu, Roumiana Kountcheva, Srikanta Patnaik1st ed. 2026.Cham :Springer Nature Switzerland :Imprint: Springer,2026.1 online resource (833 pages)Smart Innovation, Systems and Technologies,2190-3026 ;4633-032-10950-7 Bridging Theory and Practice: Developing Virtual Classroom for Interactive Lighting Education -- Mitigating Overfitting in Tikog Grass Prediction: An Enhanced LSTM-XGBoost Model for Sustainable Handicraft Production -- Livia: An Emotion-Aware AR Companion Powered by Modular AI Agents and Progressive Memory Compression -- DATA IMPUTATION STRATEGIES FOR GRU-BASED CORN YIELD FORECASTING: A COMPARATIVE ANALYSIS OF KNN, MICE, AND EM -- Seeing is Feeling: Hyper-Real VR and Emotional Engagement - A Theory-Driven Framework for Visual Factor Design -- Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial -- Technological Innovations in Education: Virtual Reality’s Role in Qatar’s Educational and Economic Landscape -- Virtual Reality Simulation for Driver’s License Test -- Explosive Neutralization Training in Virtual Reality -- Developing a Virtual Reality Human-in-the-Loop Simulation Interface for Managed Lane Assessment.This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) held in Osaka, Japan during July 11-13, 2025. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, from fundamental development to the applied system. The book covers topics such as system techniques, performance, and implementation; content creation and modelling; cognitive aspects, perception, user behaviour; AI technologies; interactions, interactive and responsive environments; AI/VR applications and case studies.Smart Innovation, Systems and Technologies,2190-3026 ;463Computational intelligenceArtificial intelligenceImage processingDigital techniquesComputer visionData structures (Computer science)Information theoryComputational IntelligenceArtificial IntelligenceComputer Imaging, Vision, Pattern Recognition and GraphicsData Structures and Information TheoryComputational intelligence.Artificial intelligence.Image processingDigital techniques.Computer vision.Data structures (Computer science)Information theory.Computational Intelligence.Artificial Intelligence.Computer Imaging, Vision, Pattern Recognition and Graphics.Data Structures and Information Theory.006.3Nakamatsu Kazumi739807Nakamatsu1886306MiAaPQMiAaPQMiAaPQBOOK9911049224603321Virtual Reality and Visualization Based on AI Technologies4521794UNINA