02531nam 22004691 450 991104913810332120230308074921.09780472221103047222110810.3998/mpub.11946212(CKB)5860000000314974(MiU)10.3998/mpub.11946212(EXLCZ)99586000000031497420230308h20232023 uy 0enguruna||||||||txtrdacontentcrdamediacrrdacarrierToward a gameic world new rules of engagement from Japanese video games /Ben WhaleyAnn Arbor, Michigan :University of Michigan Press,2023.©20231 online resource (xiv, 170 pages) illustrationsMichigan monograph series in Japanese Studies,8473-3223 ;Number 1009780472076147 0472076140 Includes bibliographical references (pages 145-157) and index.Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan's biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.Michigan monograph series in Japanese studies ;No. 100.New rules of engagement from Japanese video gamesVideo gamesSocial aspectsVideo gamesJapanVideo gamesSocial aspects.Video games794.80952Whaley Ben1887028EYMEYMBOOK9911049138103321Toward a gameic world4522845UNINA