02279nam 2200757 a 450 991101931490332120200520144314.097866136559819781280679056128067905097811183475771118347579978111834758411183475879781118347553111834755210.1002/9781118347584(CKB)2550000000103326(EBL)875930(SSID)ssj0000656110(PQKBManifestationID)11955695(PQKBTitleCode)TC0000656110(PQKBWorkID)10631956(PQKB)11600822(MiAaPQ)EBC875930(DLC) 2012007308(CaBNVSL)mat06381573(IDAMS)0b00006481be9506(IEEE)6381573(OCoLC)804860751(PPN)267592086(Perlego)1000118(EXLCZ)99255000000010332620120217d2012 uy 0engur|n|---|||||txtccrGame invaders the theory and understanding of computer games /Clive Fencott ... [et al.]Hoboken, N.J. IEEE Computer Society IEEE Wileyc20121 online resource (248 p.)Description based upon print version of record.9780470597187 0470597186 Includes bibliographical references and index.pt. 1. Why do people play games? -- pt. 2. What is a game?."Introduces a practical critical method for analyzing existing games and designing future games"--Provided by publisher.Video gamesVideo gamesDesignVideo gamesVideo gamesDesignVideo games.Video gamesDesign.Video games.Video gamesDesign.794.8COM012040bisacshFencott P. C1638511MiAaPQMiAaPQMiAaPQBOOK9911019314903321Game invaders3980994UNINA